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James Bond 007: Nightfire: Difference between revisions

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{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}
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{{ModStatus|engine=GoldSrc|game=Half-Life|mode=both|status=released|download=http://nightfirepc.com/}}


{{Nightfire|4}} is a commercial game made by [[Gearbox Software]] and published by Electronic Arts. The PC version of the game uses a highly modified version of the {{gldsrc|3.1}} engine.
{{Nightfire|4}} is a commercial game made by [[Gearbox Software]] and published by Electronic Arts. The PC version of the game uses a highly modified version of the {{gldsrc|3.1}} engine.
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== Drawbacks==
== Drawbacks==
{{empty}}
* This game have some compatibility issues when running on modern hardware (and newer version of Windows). Unofficial patches has been released which fixes most (but not all) of the issues.


== Media ==
== Media ==
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== External links ==
== External links ==
*[http://nightfirepc.com/ Unofficial Website + Download]
*[http://nightfirepc.com/ Unofficial Website + Download] (also includes unofficial patches)
*[http://www.ea.com/uk/game/james-bond-007-nightfire Entry at Electronic Arts official site]
*[http://www.ea.com/uk/game/james-bond-007-nightfire Entry at Electronic Arts official site]
*[http://www.moddb.com/games/james-bond-007-nightfire ModDB Link]
*[http://www.moddb.com/games/james-bond-007-nightfire ModDB Link]

Revision as of 22:41, 10 September 2024

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James Bond 007: Nightfire James Bond 007: Nightfire is a commercial game made by Gearbox Software and published by Electronic Arts. The PC version of the game uses a highly modified version of the GoldSrc engine.

The PC port of this game lacks certain features or large amount of content originally present in the console version, due to the engine differences aswell as different developer worked on this port. This PC port received mixed reviews once it was released.

There is about as much left of the Half-Life engine in Nightfire as there was of the Quake engine in Half-Life. Interview Marc Tardiff

Features

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  • Support anti-aliasing out of the box up to 8x MSAA, compared to normal GoldSrc GoldSrc (prior to 2013), didn't have any support for anti-aliasing aside from workarounds such as enabling AA via graphics driver control panel.
  • Uses Direct3D (DirectX) 8 instead of OpenGL, or Direct3D 7 (prior to 2013 update) in GoldSrc GoldSrc.

Drawbacks

  • This game have some compatibility issues when running on modern hardware (and newer version of Windows). Unofficial patches has been released which fixes most (but not all) of the issues.

Media

Empty

This article or section is empty. You can help by adding it.

See also

External links