Npc helicoptersensor: Difference between revisions
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==Entity description== | ==Entity description== | ||
This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter. | This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter. | ||
{{todo|Find out what this entity is for.}} |
Revision as of 02:56, 6 September 2024
npc_helicoptersensor
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Half-Life 2: Lost Coast.
Entity description
This entity automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes meaning that this entity is a child entity of npc_helicopter.
Todo: Find out what this entity is for.
Categories:
- Stubs
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast point entities