Maxplayers: Difference between revisions
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Confirm:Doesn't seem like there is any non sourcemod way to change this in 
Left 4 Dead series
Warning:In
Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
Warning:In
Counter-Strike 2, maxplayers_override is deprecated. Use the launch option -maxplayers <number> instead.
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The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32. | The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32. | ||
{{confirm|Doesn't seem like there is any non sourcemod way to change this in {{L4ds|4}}}} | |||
{{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|gamemodes_server.txt.example}} or use the [[Command Line Options|launch option]] {{mono|-maxplayers_override <number>}} instead. | {{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|gamemodes_server.txt.example}} or use the [[Command Line Options|launch option]] {{mono|-maxplayers_override <number>}} instead. | ||
}} | }} |
Revision as of 04:40, 3 September 2024
maxplayers
is a console variable available in all Source games.
maxplayers is a server console variable that determines the maximum number of players that can join a game. It cannot be changed while a server is running.
The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32.







Usage
The engine can be put into single-player mode by setting maxplayers to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating latency and interpolation and opening backdoors like the one used by the inverse kinematics system.
The entity indices 1 to <maxplayers> are reserved for player entities (0 is worldspawn).