Func tankrocket: Difference between revisions
Jump to navigation
Jump to search

Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
(-added class hierarchy, cleanup) |
m (→Keyvalues) |
||
Line 12: | Line 12: | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Projectile speed | {{KV|Projectile speed|intn=rocketspeed|float|Speed the rocket will travel at.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
Latest revision as of 02:33, 3 September 2024


![]() |
---|
CFuncTankRocket |
![]() |
func_tankrocket
is a brush entity available in Half-Life 2,
Portal, and
Counter-Strike: Global Offensive. It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
Flags
|
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Projectile speed (rocketspeed) <float>
- Speed the rocket will travel at.
|
Inputs
|
Outputs
|