Npc helicoptersensor: Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd}} {{this is a|point entity|name=npc_helicoptersensor|game=hl2|game1=hl2ep1|game2=hl2ep2|game3=hl2dm|game4=lostcoast}} ==Entity description== It autom...")
 
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{{stub}}
{{stub}}
{{ent not in fgd}}
{{ent not in fgd}}
{{this is a|point entity|name=npc_helicoptersensor|game=hl2|game1=hl2ep1|game2=hl2ep2|game3=hl2dm|game4=lostcoast}}
{{this is a|point entity|name=npc_helicoptersensor|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Half-Life 2: Lost Coast}}
==Entity description==
==Entity description==
It automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes.
It automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes.

Revision as of 13:09, 2 September 2024

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

npc_helicoptersensor is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast.

Entity description

It automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes.