Editor text: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Name|intn=targetname|string|Name to display in the 2D viewports and [[Entity Report]], as well as for if this entity is a [[light_spot|spotlight]] target.}}
{{KV Targetname null}}
{{KV|Entity Message|intn=message|string|The actual message of the text.}}
{{KV|Entity Message|intn=message|string|The actual message of the text.}}
{{KV|Text Size|intn=textsize|integer|The size of the text.}}
{{KV|Text Size|intn=textsize|integer|The size of the text.}}
{{KV|Color|intn=color|color255|The color of the text.}}
{{KV|Color|intn=color|color255|The color of the text.}}
{{KV|Pitch Yaw Roll (Y Z X)|intn=angles|angles|nofgd=1|The orientation of the text.}}
{{KV|Pitch Yaw Roll (Y Z X)|intn=angles|angles|nofgd=1|The orientation of the text.}}

Revision as of 15:23, 1 September 2024

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editor_text is a point entity available in Hammer++ Hammer++.

It has a similar appearance to point_worldtext, however it's main purpose is to add 3D comments to a map. The text only appears in Hammer++ as the entity does not actually exist in game; it will not count toward entity limits.

editor_text used to display "Hello World" in Hammer

Keyvalues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
Entity Message (message) <string>
The actual message of the text.
Text Size (textsize) <integer>
The size of the text.
Color (color) <color255>
The color of the text.
Pitch Yaw Roll (Y Z X) (angles) <angles> !FGD
The orientation of the text.