CompilePassBullets: Difference between revisions
Jump to navigation
Jump to search
Bug:Only allows explosions through in
. [todo tested in ?]
Bug:Does not work in
and
. [todo tested in ?]
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{subpage|[[Material map compile flags]]}} | {{subpage|[[Material map compile flags]]}} | ||
{{stub}} | {{stub}} | ||
Adding this [[VMT]] parameter to a material to make [[VBSP]] flag the brush contents as {{code|[[BSP flags (Source)|CONTENTS_GRATE]]}}, causing the brush to be non-solid to hitscan traces, such as bullets. Useful for foliage or metal grates. | |||
{{bug|Only allows explosions through in {{tf2}}.}} | {{bug|Only allows explosions through in {{tf2}}.}} |
Revision as of 07:21, 26 August 2024
Adding this VMT parameter to a material to make VBSP flag the brush contents as CONTENTS_GRATE
, causing the brush to be non-solid to hitscan traces, such as bullets. Useful for foliage or metal grates.





For models, use $contents grate
.