Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
m (Nesciuse moved page Trigger tractorbeam/en to Trigger tractorbeam without leaving a redirect: Move en subpage to basepage) |
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{{LanguageBar|title = trigger_tractorbeam}} | {{LanguageBar|title = trigger_tractorbeam}} | ||
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2 | {{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | ||
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} | |||
It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | ||
{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} | ||
{{Stub}} | {{Stub}} |
Revision as of 08:24, 23 August 2024


trigger_tractorbeam
is a brush entity available in Portal 2.
It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
