Env funnel: Difference between revisions
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{{Distinguish|prop_tractor_beam|desc1= Sometimes shortened to funnel, from [[Portal 2]]}} | |||
[[File:Funnel_animation.gif|right]] | [[File:Funnel_animation.gif|right]] | ||
{{this is a|point entity|name=env_funnel}} It creates many sprites which move toward a point (or from a point). This effect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture. | {{this is a|point entity|name=env_funnel}} It creates many sprites which move toward a point (or from a point). This effect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture. |
Revision as of 08:23, 23 August 2024
Not to be confused with prop_tractor_beam (Sometimes shortened to funnel, from Portal 2).
env_funnel
is a point entity available in all Source games. It creates many sprites which move toward a point (or from a point). This effect is used in c1a0e
. The sprite is hardcoded to be
sprites/flare6.vmt
, but some games are missing this texture.
This entity must be activated with the Use input. After it's Use
d, it is deleted from the map.
Flags
- Reverse : [1]
- Funnel repels sprites instead of attracting them.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Use !FGD
- Activates the entity