Env particlefire: Difference between revisions
		
		
		
		
		
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MyGamepedia (talk | contribs)  (NEEDS CONFIRM!!! I did many tests and turned out that it doesn't work even in old engine build of hl2 (didn't test in hl2 beta build). The code says that it should control some particle effects and their pos + dir, BUT I'M BEGINNER IN С++!! Wrong maybe.)  | 
				 (-added clientside class hierarchy)  | 
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{{obsolete}}  | {{obsolete}}  | ||
{{CD|CParticleFire|file1=particle_fire.cpp}}  | {{CD|CParticleFire|file1=particle_fire.cpp}}  | ||
{{CD|C_ParticleFire|base=C_BaseParticleEntity|game=clientside|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/client/c_particle_fire.cpp#L73 c_particle_fire.cpp]}}  | |||
{{this is a|point entity|name=env_particlefire}} It's an unused entity that should create and control fire particle effects, but the fire particles doesn't appear even in old public builds of {{hl2|4}}.  | {{this is a|point entity|name=env_particlefire}} It's an unused entity that should create and control fire particle effects, but the fire particles doesn't appear even in old public builds of {{hl2|4}}.  | ||
Latest revision as of 03:27, 21 August 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CParticleFire | 
| clientside | 
|---|
| C_ParticleFire | 
env_particlefire  is a   point entity  available in all 
 Source games. It's an unused entity that should create and control fire particle effects, but the fire particles doesn't appear even in old public builds of 
 Half-Life 2.