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Info player start (GoldSrc): Difference between revisions

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{{LanguageBar|title = info_player_start}}
{{LanguageBar|title = info_player_start}}
{{Tabs|Info player start|goldsrc=1|source=1}}
{{Tabs|Info player start|goldsrc=1|source=1}}
[[File:info_player_start.png|300px|thumb]]
{{CD|CPointEntity|goldsrc=1}}
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}
__NOTOC__
__NOTOC__
{{infotable
 
|info_player_start
|img=[[File:info_player_start.png|300px]]
|type=e0
|engine={{gldsrc}} {{src}} {{source2}}
|in=0
}}
==Entity description==
==Entity description==
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.

Revision as of 12:36, 4 August 2024

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Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ effects.cpp

info_player_start is a point entity available in all GoldSrc GoldSrc games.


Entity description

An info_player_start is used to define where the player will spawn in a map in single player. Only one info_player_start can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.

Key Values

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.