Info player start (GoldSrc): Difference between revisions
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m (Nesciuse moved page Info player start (GoldSrc)/en to Info player start (GoldSrc) without leaving a redirect: Move en subpage to basepage) |
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{{LanguageBar|title = info_player_start}} | {{LanguageBar|title = info_player_start}} | ||
{{Tabs|Info player start|goldsrc=1|source=1}} | {{Tabs|Info player start|goldsrc=1|source=1}} | ||
[[File:info_player_start.png|300px|thumb]] | |||
{{CD|CPointEntity|goldsrc=1}} | |||
{{this is a|point entity|name=info_player_start|engine=GoldSrc}} | {{this is a|point entity|name=info_player_start|engine=GoldSrc}} | ||
__NOTOC__ | __NOTOC__ | ||
==Entity description== | ==Entity description== | ||
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | ||
Revision as of 12:36, 4 August 2024
| CPointEntity |
info_player_start is a point entity available in all
GoldSrc games.
Entity description
An info_player_start is used to define where the player will spawn in a map in single player. Only one info_player_start can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.