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World items (GoldSrc): Difference between revisions

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(tabs)
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{{tabs|world_items|goldsrc = 1|source = 1}}
{{tabs|world_items|goldsrc = 1|source = 1}}
{{CD|CWorldItem|goldsrc=1}}
{{this is a|point entity|name=world_items|engine=GoldSrc|game=Half-Life}}
{{this is a|point entity|name=world_items|engine=GoldSrc|game=Half-Life}}



Revision as of 08:00, 4 August 2024

C++ Class hierarchy
CWorldItem
CBaseEntity
C++ items.cpp

world_items is a point entity available in Half-Life Half-Life.

Description

This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Types (type) <choices>
(Default 42)
# Name
42 Antidote
43 Security Card
44 Battery
45 Suit


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.