Npc handgrenade: Difference between revisions
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Warning:
Note:Default model:
Note:Default touch behaviour CBaseGrenade::BounceTouch
Note:Default think CBaseGrenade::TumbleThink
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{{CD|CBaseGrenadeTimed|file1=1}} | {{CD|CBaseGrenadeTimed|file1=1}} | ||
{{this is a|[[entity]]|name=npc_handgrenade|game=hls|game1=Half-Life 2|game2=Portal series|game3=Team Fortress 2}} Grenade that explodes immediately after it is spawned. | {{this is a|[[entity]]|name=npc_handgrenade|game=hls|game1=Half-Life 2|game2=Portal series|game3=Team Fortress 2}} Grenade that explodes immediately after it is spawned. | ||
{{todo|also exists in hlsdm, all hl2 games}} | |||
{{note|Default model: <code>models/weapons/w_grenade.mdl</code>}} | {{note|Default model: <code>models/weapons/w_grenade.mdl</code>}} | ||
{{note|Default touch behaviour [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/basegrenade_shared.cpp#L352 CBaseGrenade::BounceTouch]}} | {{note|Default touch behaviour [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/basegrenade_shared.cpp#L352 CBaseGrenade::BounceTouch]}} |
Revision as of 17:47, 3 August 2024
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CBaseGrenadeTimed |
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npc_handgrenade
is an entity available in Half-Life: Source,
Half-Life 2,
Portal series, and
Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{hls}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life: Source.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Grenade that explodes immediately after it is spawned.
Todo: also exists in hlsdm, all hl2 games

models/weapons/w_grenade.mdl

