Func monitor: Difference between revisions
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Bug:Cameras may fail to network properly in multiplayer. See below for a code fix. Fixed in
Team Fortress 2 [todo tested in ?]
Note:Unless you set up multiple render textures in your mod's binaries, only one point_camera can be rendered at any one time. The first camera in the map will appear on all monitors.
Code:To enable monitors in your non-HL2 mod, you must:
m (Signed game icon) |
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Line 7: | Line 7: | ||
[[File:City17 trainstation.jpg|250px|thumbnail|right|A broadcast from Dr. Breen.]] | [[File:City17 trainstation.jpg|250px|thumbnail|right|A broadcast from Dr. Breen.]] | ||
{{bug|Cameras may fail to network properly in multiplayer. See below for a code fix. Fixed in {{tf2}}}} | {{bug|Cameras may fail to network properly in multiplayer. See below for a code fix. Fixed in {{tf2|2.bold}}}}. | ||
{{note|Unless you set up multiple render textures in your mod's binaries, ''only one'' point_camera can be rendered at any one time. The first camera in the map will appear on all monitors.}} | {{note|Unless you set up multiple render textures in your mod's binaries, ''only one'' point_camera can be rendered at any one time. The first camera in the map will appear on all monitors.}} | ||
{{codenote|To enable monitors in your non-HL2 mod, you must: | {{codenote|To enable monitors in your non-HL2 mod, you must: |
Revision as of 00:51, 30 July 2024
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CFuncMonitor defined in ![]() Func_Monitor.cpp
|
func_monitor
is a brush entity available in all Source and
Source 2 games except
Left 4 Dead series. It displays a real-time scene captured from a point_camera somewhere else in the world.
In Source for the entity to work, the surface(s) on which the camera view will be displayed must have a material with
$basetexture _rt_Camera
. Stock materials that work are dev\dev_combinemonitor*
and dev\dev_tvmonitor*
.


.


- Include the entity's client .cpp file (found in
\client\hl2\
). - Include the entity's server .cpp and .h files (found in
\server\hl2\
). #define USE_MONITORS
at the top of\client\viewrender.cpp
and\client\view.cpp
.- Fix a multiplayer bug in
CPointCamera::CPointCamera()
by settingm_bActive
to true.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Camera name (target) <targetname>
- The camera to render.
Inputs
- SetCamera <targetname >
- Sets the camera to use for this monitor. Takes the name of a point_camera entity in the map.
- Toggle
- Enables the entity if it is disabled, and disables if it is enabled.
- Enable
- Make the entity visible and solid.
- Disable
- Make the entity invisible and non-solid.
See also
- info_camera_link - For rendering point_cameras on models.
- point_camera
- env_speaker