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DelayedUse: Difference between revisions

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(Created page with "{{Ent not in fgd|codeonly=1}} {{CD|CBaseDelay|goldsrc=1}} {{this is a|entity|name=DelayedUse|engine=GoldSrc}} It's automatically created when specifying a target or killta...")
 
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== Relevant Keyvalues on other entities ==
== Relevant Keyvalues on other entities ==
{{Hl1 kv targetx}}
{{Hl1 kv targetx}}
== See Also ==
* {{source}}{{ent|event_queue_saveload_proxy}}


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Latest revision as of 06:19, 26 July 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CBaseDelay
CBaseEntity
C++ subs.cpp

DelayedUse is an entity available in all GoldSrc GoldSrc games. It's automatically created when specifying a target or killtarget and non-zero delay for triggering other entities.

Relevant Keyvalues on other entities

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.

See Also

Stub

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