Template:Fl BaseTrigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Looking to avoid usage of expensive {{game color}}. For me, this change reduces preview CPU/real time usage from 1.8 to 0.2 seconds.)
(Think it's best to have it the same as the FGD ("Pushables") to be sure it's the same one, and explain via tooltip? Revert if unconvincing. (maybe just make "Pushables" link to func pushable, then?))
Line 3: Line 3:
{{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}}
{{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}}
{{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}}
{{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}}
{{Fl|4|Passes entities with classname [[func_pushable]]}}
{{Fl|4|Pushables <sup>{{Tooltip|link=func_pushable|line=;color:#648cc8|passes entities with classname func_pushable|[?]}}</sup>}}
{{Fl|8|Physics Objects}}
{{Fl|8|Physics Objects}}
{{Fl|16|Only player ally NPCs}}
{{Fl|16|Only player ally NPCs}}

Revision as of 05:58, 23 July 2024

BaseTrigger:
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Pushables [?] : [4]
Physics Objects : [8]
Only player ally NPCs : [16]
Only clients in vehicles : [32]
Everything (not including physics debris) : [64]
Only clients *not* in vehicles : [512]
Physics debris : [1024]
Only NPCs in vehicles (respects player ally flag) : [2048]
Disallow Bots (removed since Left 4 Dead) : [4096]