This article's documentation is for the "GoldSrc" engine. Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

XBLAH's Modding Tool/Docs/Game/New Mod: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Nesciuse moved page XBLAH's Modding Tool/Docs/Game/New Mod/en to XBLAH's Modding Tool/Docs/Game/New Mod without leaving a redirect: Move en subpage to basepage)
No edit summary
 
Line 6: Line 6:
{{note|This tutorial was written for {{xblahmt|4}} v2.0.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}}
{{note|This tutorial was written for {{xblahmt|4}} v2.0.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}}


 
[[File:XBLAH's Modding Tool - Create a mod v2.5.0.png.png|thumb|600px|{{xblahmt|4}} - Creating a mod]]
[[File:XBLAH's Modding Tool - Create a mod v1.17.0.png|thumb|600px|{{xblahmt|4}} - Creating a mod]]
[[Create a Mod|Creating a bare-bones mod]] usually requires more than just creating a [[liblist.gam]] or a [[gameinfo.txt]]. Mods based on {{gldsrc|4}} and {{source|4}} games can be created with the {{Xblahmt|4}} using an intuitive interface, that creates all the required files and directories. {{mapbase|4}} mods are also supported.
[[Create a Mod|Creating a bare-bones mod]] usually requires more than just creating a [[liblist.gam]] or a [[gameinfo.txt]]. Mods based on {{gldsrc|4}} and {{source|4}} games can be created with the {{Xblahmt|4}} using an intuitive interface, that creates all the required files and directories. {{mapbase|4}} mods are also supported.


== Accessing the feature ==
== Accessing the feature ==
This can be accessed within the tool via {{Path|Top Menu > File > New > Game > Project...|icon=custom|customico=Pointer.png}}.
This can be accessed within the tool via {{Path|Top Menu > File > New > Project...|icon=custom|customico=Pointer.png}}.


Additionally, this can be accessed via {{Path|Toolbar > |icon=custom|customico=Pointer.png}} [[File:XBLAH's Modding Tool - Add Button.png|Add button]].
Additionally, this can be accessed via {{Path|Toolbar > |icon=custom|customico=Pointer.png}} [[File:XBLAH's Modding Tool - Add Button.png|Add button]].
Line 18: Line 17:
Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps.
Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps.


=== Base Game ===
=== Selecting the Base Game ===
To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam.
To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam.
{{notice|If a base game doesn't show up, either it is not installed, or there isn't a mod template for it.}}
{{notice|If a base game doesn't show up, either it is not installed, or there isn't a mod template for it.}}


=== Mod Template ===
=== Selecting the Mod Template ===
After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available.  
After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available.  
{{tip|If you are unsure which to use, choose the default one.}}
{{tip|If you are unsure which to use, choose the default one.}}


=== Mod Information ===
=== Inserting the Mod Information ===
; Title
; Title
: Choose a title for the mod.  
: Choose a title for the mod.  
Line 34: Line 33:


=== Finishing up ===
=== Finishing up ===
[[File:XBLAH's Modding Tool v2.5.0 - Half-Life 2 Mod Template.png|thumb|600px|{{xblahmt|4}} - Half-Life 2 Mod Template]]
Once everything is set up, click '''Create''' and you will have a fully working mod, ready to be worked on.
Once everything is set up, click '''Create''' and you will have a fully working mod, ready to be worked on.


Line 55: Line 55:
* [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]]
* [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]]
* [[Create a Mod]]
* [[Create a Mod]]
== External links ==
* [https://xblah.dev/modding-tool/wiki/source/modding/half-life-2/create-a-mod] - XBLAH's Modding Tool Wiki - How to Create a Half-Life 2 Mod
[[Category:Modding]]
[[Category:Modding]]
[[Category:XBLAH's Modding Tool]]
[[Category:XBLAH's Modding Tool]]

Latest revision as of 21:10, 20 July 2024

English (en)Translate (Translate)


Note.pngNote:This tutorial was written for XBLAH's Modding Tool XBLAH's Modding Tool v2.0.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.
XBLAH's Modding Tool XBLAH's Modding Tool - Creating a mod

Creating a bare-bones mod usually requires more than just creating a liblist.gam or a gameinfo.txt. Mods based on GoldSrc GoldSrc and Source Source games can be created with the XBLAH's Modding Tool XBLAH's Modding Tool using an intuitive interface, that creates all the required files and directories. Mapbase Mapbase mods are also supported.

Accessing the feature

This can be accessed within the tool via Custom IconTop Menu > File > New > Project....

Additionally, this can be accessed via Custom IconToolbar > Add button.

Creating a mod

Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps.

Selecting the Base Game

To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam.

Note.pngNote:If a base game doesn't show up, either it is not installed, or there isn't a mod template for it.

Selecting the Mod Template

After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available.

Tip.pngTip:If you are unsure which to use, choose the default one.

Inserting the Mod Information

Title
Choose a title for the mod.
Path
Choose a folder name for the mod. Keep in mind this is not the mod name or title, but rather a unique folder name, with lowercase letters and hyphens.
Warning.pngWarning:If there is another detected mod with the same folder name, it will display as invalid folder.

Finishing up

XBLAH's Modding Tool XBLAH's Modding Tool - Half-Life 2 Mod Template

Once everything is set up, click Create and you will have a fully working mod, ready to be worked on.

Note.pngNote:When creating Source Source mods, it will replace the default font file so all letters are available, since the stock font file only contains the letters that make Half-Life.

Supported Games

See also

External links

  • [1] - XBLAH's Modding Tool Wiki - How to Create a Half-Life 2 Mod