XBLAH's Modding Tool/Docs/Game/New Mod: Difference between revisions
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{{note|This tutorial was written for {{xblahmt|4}} v2.0.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | {{note|This tutorial was written for {{xblahmt|4}} v2.0.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | ||
[[File:XBLAH's Modding Tool - Create a mod v2.5.0.png.png|thumb|600px|{{xblahmt|4}} - Creating a mod]] | |||
[[File:XBLAH's Modding Tool - Create a mod | |||
[[Create a Mod|Creating a bare-bones mod]] usually requires more than just creating a [[liblist.gam]] or a [[gameinfo.txt]]. Mods based on {{gldsrc|4}} and {{source|4}} games can be created with the {{Xblahmt|4}} using an intuitive interface, that creates all the required files and directories. {{mapbase|4}} mods are also supported. | [[Create a Mod|Creating a bare-bones mod]] usually requires more than just creating a [[liblist.gam]] or a [[gameinfo.txt]]. Mods based on {{gldsrc|4}} and {{source|4}} games can be created with the {{Xblahmt|4}} using an intuitive interface, that creates all the required files and directories. {{mapbase|4}} mods are also supported. | ||
== Accessing the feature == | == Accessing the feature == | ||
This can be accessed within the tool via {{Path|Top Menu > File > New | This can be accessed within the tool via {{Path|Top Menu > File > New > Project...|icon=custom|customico=Pointer.png}}. | ||
Additionally, this can be accessed via {{Path|Toolbar > |icon=custom|customico=Pointer.png}} [[File:XBLAH's Modding Tool - Add Button.png|Add button]]. | Additionally, this can be accessed via {{Path|Toolbar > |icon=custom|customico=Pointer.png}} [[File:XBLAH's Modding Tool - Add Button.png|Add button]]. | ||
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Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps. | Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps. | ||
=== Base Game === | === Selecting the Base Game === | ||
To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam. | To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam. | ||
{{notice|If a base game doesn't show up, either it is not installed, or there isn't a mod template for it.}} | {{notice|If a base game doesn't show up, either it is not installed, or there isn't a mod template for it.}} | ||
=== Mod Template === | === Selecting the Mod Template === | ||
After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available. | After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available. | ||
{{tip|If you are unsure which to use, choose the default one.}} | {{tip|If you are unsure which to use, choose the default one.}} | ||
=== Mod Information === | === Inserting the Mod Information === | ||
; Title | ; Title | ||
: Choose a title for the mod. | : Choose a title for the mod. | ||
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=== Finishing up === | === Finishing up === | ||
[[File:XBLAH's Modding Tool v2.5.0 - Half-Life 2 Mod Template.png|thumb|600px|{{xblahmt|4}} - Half-Life 2 Mod Template]] | |||
Once everything is set up, click '''Create''' and you will have a fully working mod, ready to be worked on. | Once everything is set up, click '''Create''' and you will have a fully working mod, ready to be worked on. | ||
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* [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | * [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | ||
* [[Create a Mod]] | * [[Create a Mod]] | ||
== External links == | |||
* [https://xblah.dev/modding-tool/wiki/source/modding/half-life-2/create-a-mod] - XBLAH's Modding Tool Wiki - How to Create a Half-Life 2 Mod | |||
[[Category:Modding]] | [[Category:Modding]] | ||
[[Category:XBLAH's Modding Tool]] | [[Category:XBLAH's Modding Tool]] |
Latest revision as of 21:10, 20 July 2024






Creating a bare-bones mod usually requires more than just creating a liblist.gam or a gameinfo.txt. Mods based on GoldSrc and
Source games can be created with the
XBLAH's Modding Tool using an intuitive interface, that creates all the required files and directories.
Mapbase mods are also supported.
Accessing the feature
This can be accessed within the tool via Top Menu > File > New > Project...
.
Additionally, this can be accessed via Toolbar >
.
Creating a mod
Instead of manually setting up everything, a functional base mod can be crafted using the subsequent steps.
Selecting the Base Game
To create a new mod, select a Base game. The tool will show all the compatible base games the developer has installed through Steam.

Selecting the Mod Template
After a base game was selected, select a Mod Template. The recommended Mod Template will be marked as default, but other templates may be available.

Inserting the Mod Information
- Title
- Choose a title for the mod.
- Path
- Choose a folder name for the mod. Keep in mind this is not the mod name or title, but rather a unique folder name, with lowercase letters and hyphens.
Warning:If there is another detected mod with the same folder name, it will display as invalid folder.
Finishing up


Once everything is set up, click Create and you will have a fully working mod, ready to be worked on.


Supported Games
Half-Life
Half-Life: Source
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life 2: Deathmatch
Portal
Source 2013 Singleplayer
Source 2013 Multiplayer
Mapbase
Entropy : Zero 2
See also
External links
- [1] - XBLAH's Modding Tool Wiki - How to Create a Half-Life 2 Mod