Eyes: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(Hid the advice to use EyeRefract, as Eyes is still doing fine and going strong in HL2/Source 2013 modding, while EyeRefract is tied to numerous issues) |
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{{Source topicon}} {{lang}} | {{Source topicon}} {{lang}} | ||
{{For|about=the | {{For|about=the older shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | ||
{{obsolete|shader=1|replacement=[[EyeRefract]]}} | <!-- {{obsolete|shader=1|replacement=[[EyeRefract]]}} --> | ||
{{stub}} | {{stub}} | ||
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] |
Revision as of 13:18, 20 July 2024


This article is about the older shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

Alyx's eyeball in Episode Two, using this shader.
Eyes
is a Vertex shader available in all Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
$basetexture
$iris
$halflambert