This article's documentation is for anything that uses the Source engine. Click here for more information.

Eyes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(Hid the advice to use EyeRefract, as Eyes is still doing fine and going strong in HL2/Source 2013 modding, while EyeRefract is tied to numerous issues)
Line 1: Line 1:
{{Source topicon}} {{lang}}
{{Source topicon}} {{lang}}
{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}}
{{For|about=the older shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}}
{{obsolete|shader=1|replacement=[[EyeRefract]]}}
<!-- {{obsolete|shader=1|replacement=[[EyeRefract]]}} -->
{{stub}}
{{stub}}
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]]
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]]

Revision as of 13:18, 20 July 2024

English (en)Translate (Translate)
This article is about the older shader. For the succeeding shader, see EyeRefract.  For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

Stub

This article or section is a stub. You can help by expanding it.

Alyx's eyeball in Episode Two, using this shader.

Eyes is a Vertex shader available in all Source Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.

Parameters

$basetexture $iris $halflambert

See also