Item battery (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 4: | Line 4: | ||
{{this is a|point entity|name=item_battery|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=item_battery|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
==Description== | ==Description== | ||
This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points (regardless of the difficulty setting) | This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points (regardless of the difficulty setting). | ||
In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount. | In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount. | ||
In '''Blue Shift''', it cannot be used to repair Barney's armor vest, but the entity itself still exists. | In '''Blue Shift''', it cannot be used to repair Barney's armor vest, but the entity itself still exists. | ||
In a deathmatch game, the item respawns 30 seconds after being collected. | |||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
Revision as of 12:26, 18 July 2024
item_battery is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Description
This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).
In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.
In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.
In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities