This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item longjump (GoldSrc): Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{tabs|item_longjump|goldsrc=1|source=1|main=source}}
{{tabs|item_longjump|goldsrc=1|source=1|main=source}}
{{this is a|point entity|name=item_longjump|engine=GoldSrc|game=Half-Life}}
{{this is a|point entity|name=item_longjump|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}
[[File:w_longjump_goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:w_longjump_goldsrc_back.png|thumb|right|200px|Back side.]]


==Description==
==Description==
It gives the player a longjump module on their HEV suit, allowing the user to jump longer distances in the [[Xen]] chapter.
It gives the player the Long Jump Module for their [[item_suit (GoldSrc)|HEV Suit]], allowing the user to jump longer distances in the [[Xen]] chapter.
{{Note|It requires the player to have the suit on before the Long Jump Module can be picked up.}}


==Key Values==
==Key Values==
{{Hl1_kv_targetx}}
{{Hl1_kv_targetx}}
{{Hl1_kv_weapon}}
{{Hl1_kv_weapon}}
==Gallery==
<gallery mode=nolines widths=250px heights=200px>
File:Longjump t0a0a.jpg|The first Long Jump Module, in the Hazard Course.
File:Longjump c3a2d.jpg|The second, in the Lambda Core.
</gallery>
==External links==
* {{cow|Long Jump Module}} on Combine OverWiki


[[Category:Entities]]
[[Category:Entities]]

Revision as of 03:59, 17 July 2024

item_longjump is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Worldmodel.
Back side.

Description

It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.

Note.pngNote:It requires the player to have the suit on before the Long Jump Module can be picked up.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


Gallery

External links