Item longjump (GoldSrc): Difference between revisions
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Note:It requires the player to have the suit on before the Long Jump Module can be picked up.
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{{tabs|item_longjump|goldsrc=1|source=1|main=source}} | {{tabs|item_longjump|goldsrc=1|source=1|main=source}} | ||
{{this is a|point entity|name=item_longjump| | {{this is a|point entity|name=item_longjump|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
[[File:w_longjump_goldsrc.png|thumb|right|200px|Worldmodel.]] | |||
[[File:w_longjump_goldsrc_back.png|thumb|right|200px|Back side.]] | |||
==Description== | ==Description== | ||
It gives the player | It gives the player the Long Jump Module for their [[item_suit (GoldSrc)|HEV Suit]], allowing the user to jump longer distances in the [[Xen]] chapter. | ||
{{Note|It requires the player to have the suit on before the Long Jump Module can be picked up.}} | |||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
{{Hl1_kv_weapon}} | {{Hl1_kv_weapon}} | ||
==Gallery== | |||
<gallery mode=nolines widths=250px heights=200px> | |||
File:Longjump t0a0a.jpg|The first Long Jump Module, in the Hazard Course. | |||
File:Longjump c3a2d.jpg|The second, in the Lambda Core. | |||
</gallery> | |||
==External links== | |||
* {{cow|Long Jump Module}} on Combine OverWiki | |||
[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 03:59, 17 July 2024
item_longjump is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Description
It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
External links
Long Jump Module on Combine OverWiki
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities