Env soundscape: Difference between revisions

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m (→‎Keyvalues: Shortened)
m (Fixed up things, adding some stuff, and generally did things I can't remember.)
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==Keyvalues==
==Keyvalues==
 
* {{kv targetname}}
*{{kv targetname}}
* {{kv parentname}}
*{{kv parentname}}
* {{kv enabledisable}}
*{{kv enabledisable}}
* '''radius'''
*'''radius'''
: <integer> Radius - If set to <code>-1</code>, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
:<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
 
* '''soundscape'''
* '''soundscape'''
: <string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
: <string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the ''soundscapes_*.txt'' file in the ''hl2/scripts'' directory (normally packed into the ''source engine.gcf'' file).
:*Nothing
:{|
:*Automatic
! Literal Value || Description
:*Automatic_Dialog
|-
:*GenericIndoor
| Nothing || Nothing
:*GenericOutdoor
|-
| Automatic || Automatic
|-
| Automatic_Dialog || Automatic (dialog)
|-
| GenericIndoor || Indoor
|-
| GenericOutdoor || Outdoor
|}
* '''position''0-7'''''
* '''position''0-7'''''
:<target_destination> Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
: <target_destination> Sound Position ''0-7'' - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.


<!--This entity doesn't have any flags.-->
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i parentname}}
* {{i parentname}}
* {{i enabledisable}}
* {{i enabledisable}}
 
* '''Disabled'''
: {{todo|Write description. (It's not a typo - both ''Disable'' and ''Disabled'' exists.)}}
* '''ToggleEnabled'''
* '''ToggleEnabled'''
: Toggle the soundscape enabled state.
: Toggle the soundscape enabled state.


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''OnPlay'''
* '''OnPlay'''
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==See Also==
==See Also==
* [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity.
* [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity.
* [[List of CS:S Soundscapes]] - a list of soundscapes available for [[Counter-Strike: Source]].
* [[List of CS:S Soundscapes]] - a list of soundscapes available for [[Counter-Strike: Source]].

Revision as of 01:32, 12 April 2006

Template:Wrongtitle

Entity Description

Env soundscape.png

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Keyvalues

<integer> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

Todo: Write description. (It's not a typo - both Disable and Disabled exists.)
  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.

See Also