Lua run: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎Keyvalues: Honestly this is probably the most useful addition I've ever made to this wiki.)
m (Multipage removal)
Line 1: Line 1:
{{langsp}}
{{LanguageBar}}
{{Orphan|date=January 2024}}
 
{{this is a|point entity|name=lua_run|notext=1|game=Garry's Mod}}
{{infotable
|lua_run
|img=[[File:lua run.png]]
|type=e0
|engine=2
|in={{gmod|4}}
}}
 
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
== Keyvalues ==
== Keyvalues ==
Line 16: Line 27:
== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
{{stub}}

Revision as of 08:13, 12 July 2024

English (en)Русский (ru)Translate (Translate)

lua_run is a point entity available in Garry's Mod Garry's Mod.

lua_run
Lua run.png
TypePoint entity
EngineSource Source
AvailabilityGarry's Mod Garry's Mod
 

It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.
Icon-Bug.pngBug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
PlacementTip.pngWorkaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Note.pngFix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.
  [todo tested in ?]
Tip.pngTip:Using include() you can run external lua files. The function looks for files in 🖿\GarrysMod\garrysmod\addons\mapcontent\lua.
For example you could create a file named MyMapScript.lua at 🖿\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua, which could then be run in Hammer with include('MyMapScript.lua').
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.

Outputs

Stub

This article or section is a stub. You can help by expanding it.