Baseprojectile: Difference between revisions

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m (WisdomBot moved page Baseprojectile to Baseprojectile/en: Moved to {{Multipage}} compliant page name. This action was perfomed by a bot.)
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{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=baseprojectile}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
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{{code class|CBaseSpriteProjectile|cbasespriteprojectile.cpp}}
{{code class|CBaseSpriteProjectile|cbasespriteprojectile.cpp}}
[[Category:Base Weapon Entities]]

Revision as of 05:06, 12 July 2024

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baseprojectile is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.

This entity should not be confused with CBaseProjectile, which is tied to proj_base.

C++ In code, it is represented by theCBaseSpriteProjectileclass, defined in thecbasespriteprojectile.cppfile.