BSP Content Extraction (GoldSrc): Difference between revisions
		
		
		
		
		
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 Example:
Example: Cry of Fear maps. In most of them, the content is embedded.
 Cry of Fear maps. In most of them, the content is embedded.
		
	
| SirYodaJedi (talk | contribs) m (→Utilities) | m (Multipage removal) | ||
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| {{ | {{LanguageBar}} | ||
| {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} | |||
| Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file. | Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file. | ||
| {{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}} | {{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}} | ||
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| * [[ericw-tools]]'s bsputil | * [[ericw-tools]]'s bsputil | ||
| * {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar) | * {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar) | ||
| [[Category:GoldSrc Modding]] | |||
| [[Category:GoldSrc Level_Design]] | |||
| [[Category:GoldSrc Tutorials]] | |||
| [[Category:GoldSrc Glossary]] | |||
Revision as of 04:57, 12 July 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.
 Example:
Example: Cry of Fear maps. In most of them, the content is embedded.
 Cry of Fear maps. In most of them, the content is embedded.Utilities
- BspTwoMap (Can extract textures)
- Half-Life Unified SDK Map Decompiler (Can extract textures)
- ericw-tools's bsputil
 J.A.C.K. ( J.A.C.K. (- Plugins>Half-Life>Extract Texturesfrom the menu bar)



























