BSP Content Extraction (GoldSrc): Difference between revisions

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{{langsp}}
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{{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}}
 
Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.
Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}}
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}}
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* [[ericw-tools]]'s bsputil
* [[ericw-tools]]'s bsputil
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar)
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar)
[[Category:GoldSrc Modding]]
[[Category:GoldSrc Level_Design]]
[[Category:GoldSrc Tutorials]]
[[Category:GoldSrc Glossary]]

Revision as of 04:57, 12 July 2024

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Stub

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Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.

PlacementTip.pngExample:Cry of Fear Cry of Fear maps. In most of them, the content is embedded.

Utilities

Warning.pngWarning:Extracts as BMP images, rather than a WAD!