Ai citizen response system: Difference between revisions
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Note:This entity is also in the code for
Portal. Its functionality is not guaranteed.
m (WisdomBot moved page Ai citizen response system to Ai citizen response system/en: Moved to {{Multipage}} compliant page name. This action was perfomed by a bot under supervision.) |
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{{langsp}} | {{LanguageBar}} | ||
<!-- When this page is updated to {{langsp}} or | {{this is a|point entity|name=ai_citizen_response_system|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}}{{langsp}} | ||
<!-- When this page is updated to {{langsp}} or instead of , please move {{this is a}} to the base page, as it is automatically translated. -->If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be placed in the map ever. | |||
This entity is in the [[FGD]] for Alien Swarm, but is removed from games code. | This entity is in the [[FGD]] for Alien Swarm, but is removed from games code. | ||
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==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
[[Category:AI]] |
Revision as of 04:11, 12 July 2024


ai_citizen_response_system
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.


If placed in the level, it will manage the responses of citizens to player's actions. Only one should be placed in the map ever.
This entity is in the FGD for Alien Swarm, but is removed from games code.


Keyvalues
Inputs
- ResponseVitalNPC
- Fire the
CR_VITALNPC_DIED
response.
Outputs
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- TODO rewrite langsp to LanguageBar
- AI