Npc vehicledriver: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
[[File:Roller.jpg|thumb|right|300px|link=|While not rendered in-game, the FGD specifies <code>roller.mdl</code> to visualize this entity in-editor.]] | |||
{{CD|CNPC_VehicleDriver|base=CAI_BaseNPC|file1=npc_vehicledriver.cpp}} | |||
{{this is a|point entity|name=npc_vehicledriver|except=Left 4 Dead series}} | {{this is a|point entity|name=npc_vehicledriver|except=Left 4 Dead series}} | ||
==Entity description== | ==Entity description== | ||
[[File:npc_vehicledriver.png|left|link=]] | [[File:npc_vehicledriver.png|left|link=]] |
Revision as of 15:25, 9 July 2024
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CNPC_VehicleDriver |
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npc_vehicledriver
is a point entity available in all Source games except
Left 4 Dead series.
Entity description

The NPC used to drive a target vehicle.
- For an example, see the apc_on_path prefab.

Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
- Maxspeed (percentage of vehicle's maxspeed) (drivermaxspeed) <float>
- Maxspeed (percentage of vehicle's maxspeed).
- MinSpeed (percentage of vehicle's maxspeed) (driverminspeed) <float>
- MinSpeed (percentage of vehicle's maxspeed).
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname >
- Tell the driver to go to a specific path corner and continue from there.
- SetDriversMaxSpeed <float >
- Set the drivermaxspeed.
- SetDriversMinSpeed <float >
- Set the driverminspeed.
- StartForward
- Tell the driver to start driving.
- Stop
- Tell the driver to stop driving.
Outputs
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