Item ammo 357: Difference between revisions
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Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{Language subpage → {{langsp) |
(-added class hierarchy, see also) |
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{{langsp}} | {{langsp}} | ||
{{CD|CItem_Box357Rounds|file1=item_ammo.cpp}} | |||
[[File: item_ammo_357.png | right | 300px]] | [[File: item_ammo_357.png | right | 300px]] | ||
It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}. | It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}. | ||
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{{skill|7|6|3}} | {{skill|7|6|3}} | ||
__NOTOC__ | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} | ||
==See also== | ==See also== | ||
*{{ent|item_ammo_357_large}} | * {{ent|weapon_357}} | ||
* {{ent|item_ammo_357_large}} |
Revision as of 06:02, 1 July 2024


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CItem_Box357Rounds |
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It's a box of .357 Magnum caliber ammo for the weapon_357.
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
- Easy: 7
- Normal: 6
- Hard: 3
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.