Waterbullet: Difference between revisions
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{{CD|CWaterBullet|file1=waterbullet.cpp}} | {{CD|CWaterBullet|file1=waterbullet.cpp}} | ||
{{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2}} created automatically when enemies shoot at player underwater. | {{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2|4}} created automatically when enemies shoot at player underwater. | ||
__NOTOC__ | __NOTOC__ | ||
[[File: | [[File:Waterbullet_jpg.jpg|thumb|Half-Life 2 waterbullet example.|center|500px]] | ||
Revision as of 00:32, 28 June 2024
| CWaterBullet |
waterbullet is a point entity available in all
Source games. It is a bullet in water and operates with underwater physics. In
Half-Life 2 created automatically when enemies shoot at player underwater.