Trigger standoff: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{obsolete|entity=1|replacement=[[trigger_finale]]}} | {{obsolete|entity=1|replacement=[[trigger_finale]]}} | ||
{{ent not in game}} | {{ent not in game}} | ||
{{this is a|point entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of{{ent|func_button_timed}}and{{ent|trigger_finale}} entities's functionality. | {{this is a|point entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality. | ||
== | == See Also == | ||
* {{ent|trigger_finale}} | |||
* | |||
{{ | |||
Revision as of 02:35, 22 June 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: trigger_finale.
It has since been deprecated by: trigger_finale.

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
trigger_standoff
is a point entity available in Left 4 Dead series. Intended use of this entity is unknown, but based on leftover keyvalues and I/O, this entity seems to be a mix of func_button_timed and trigger_finale entities's functionality.