Trigger standoff: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{obsolete|entity=1|replacement=[[trigger_finale]]}}
{{obsolete|entity=1|replacement=[[trigger_finale]]}}
{{ent not in game}}
{{ent not in game}}
{{this is a|point entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of{{ent|func_button_timed}}and{{ent|trigger_finale}} entities's functionality.
{{this is a|point entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality.


== Keyvalues ==
== See Also ==
{{KV|World model|studio}}
* {{ent|trigger_finale}}
{{KV|Disable Shadows|boolean|Used to disable dynamic shadows on this entity.}}
{{KV|Use Duration|float|Seconds a survivor must +use the trigger to start the finale (0 is instantaneous).}}
{{KV|Use Delay|float|Starts the finale this many seconds after a +use.}}
{{KV BaseEntity|l4d2=1}}
 
== Flags ==
* 512 : Diable +use
 
== Inputs ==
{{IO|FinaleEscapeFinished|Give the survivors a victory.}}
{{IO|FinaleEscapeForceSurvivorPositions|Make the survivors stand still on the escape vehicle.}}
{{IO|FinaleEscapeVehicleReadyForSurvivors|Make survivors say something about how the vehicle has stopped now.}}
{{IO|ForceFinaleStart|Start the finale now.}}
{{I BaseEntity|l4d2=1}}
 
== Outputs ==
{{IO|FinaleEscapeStarted|Fired when the survivors should start their escape.}}
{{IO|FinaleWon|Fired when the survivors win the finale.}}
{{IO|FinaleLost|Fired when the survivors lose the finale.}}
{{IO|UseStart|Fired when a duration-based +use starts.}}
{{IO|UseCancel|Fired when a duration-based +use is stopped early.}}
{{IO|FinaleStart|Fired when the finale starts.}}
{{IO|FinalePause|Fired during the pause between each finale wave.}}
{{IO|EscapeVehicleLeaving|Fired when the escape vehicle starts to leave.}}
{{O BaseEntity|l4d2=1}}

Revision as of 02:35, 22 June 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: trigger_finale.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

trigger_standoff is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Intended use of this entity is unknown, but based on leftover keyvalues and I/O, this entity seems to be a mix of func_button_timed and trigger_finale entities's functionality.

See Also