Talk:Anti-aliasing: Difference between revisions
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== Improvements == | |||
{{Message | |||
| user = NOUG4AT | |||
| time = 13:39, 12 Jan 2024 | |||
| 1 = Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for {{nvidia|4}} (Old cards!) + CSAA), and TXAA. I know that 16x should definitely work, I’m a witness (in cs go and earlier) | |||
{{Message | |||
| user = Toligon | |||
| time = 13:50, 12 Jan 2024 | |||
| I kinda have mixed opinions about it. I know that CSAA was supported by csgo and I am guessing other source engine games but, personally I haven't been able to enable it in {{src13|4}}, and as you said support has been removed in modern {{nvidia|4}} GPUs so, honestly we should only document anti aliasing methods that work with modern hardware. | |||
{{Message | |||
| user = NOUG4AT | |||
| time = 14:16, 12 Jan 2024 | |||
| 1 =I think you're right. But to some extent it seems to me that having references or a little about this as a historical reference would not be superfluous. | |||
{{Message | |||
| user = Toligon | |||
| time = 14:22, 12 Jan 2024 | |||
| I don't really have a problem with it being documented on this page. But the thing I am afraid of is that it might confuse people. So if we are going to write something about it there should be some warning: That this anti aliasing method doesn't work with modern nvidia gpus etc. | |||
{{Message | |||
| user = NOUG4AT | |||
| time = 14:30, 12 Jan 2024 | |||
| 1 = OK, thank you. Overall, this is just idea to complement your article. Overall the current condition is excellent! And I myself doubt the addition of these AA modes... (I also think, your position on this is correct, indeed it may cause some confusion...) | |||
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Revision as of 20:01, 17 June 2024

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Improvements
(using Template:Message) Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for Nvidia (Old cards!) + CSAA), and TXAA. I know that 16x should definitely work, I’m a witness (in cs go and earlier)
(using Template:Message) I kinda have mixed opinions about it. I know that CSAA was supported by csgo and I am guessing other source engine games but, personally I haven't been able to enable it in Source 2013, and as you said support has been removed in modern
Nvidia GPUs so, honestly we should only document anti aliasing methods that work with modern hardware.
(using Template:Message) I think you're right. But to some extent it seems to me that having references or a little about this as a historical reference would not be superfluous.
(using Template:Message) I don't really have a problem with it being documented on this page. But the thing I am afraid of is that it might confuse people. So if we are going to write something about it there should be some warning: That this anti aliasing method doesn't work with modern nvidia gpus etc.
(using Template:Message) OK, thank you. Overall, this is just idea to complement your article. Overall the current condition is excellent! And I myself doubt the addition of these AA modes... (I also think, your position on this is correct, indeed it may cause some confusion...) --NOUG4AT (talk) 14:30, 12 Jan 2024 (UTC) --Toligon (talk) 14:22, 12 Jan 2024 (UTC) --NOUG4AT (talk) 14:16, 12 Jan 2024 (UTC) --Toligon (talk) 13:50, 12 Jan 2024 (UTC) --NOUG4AT (talk) 13:39, 12 Jan 2024 (UTC)