Item health (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
| Line 1: | Line 1: | ||
{{Orphan|date=January 2024}} | {{Orphan|date=January 2024}} | ||
{{this is a| | {{this is a|point entity|name=item_health|<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the healthpack. | ||
==Key Values== | ==Key Values== | ||
Revision as of 19:32, 17 May 2024
This article is an orphan, meaning that few or no articles link to it.
You can help by
adding links to this article from other relevant articles.
January 2024
You can help by
January 2024
item_health is a point entity available in
Deathmatch Classic. This entity is used to create the healthpack.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Flags
- Rotten : [1]
- If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
- Megahealth : [2]
- If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP goes beyond 100 HP (the max. limit being 250 HP).
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.