Trigger particle: Difference between revisions
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Tip:Stop the particle effect made by this entity by sending the player entity the input DispatchEffect with parameter ParticleEffectStop.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a| | {{this is a|brush entity|name=trigger_particle|game=Team Fortress 2}} | ||
==Entity description== | ==Entity description== |
Revision as of 20:08, 17 May 2024
trigger_particle
is a brush entity available in Team Fortress 2.
Entity description
This entity will dispatch a particle effect onto entities that start touching it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name (particle_name) <string>
- Name of particle effect to use..
- Attach Name (attachment_name) <string>
- Name of attachment to dispatch at. Can be left blank.
- Attachment Type (attachment_type) <integer>
- Type of attachment. Options:
- 0: Create at absolute origin, don't follow (default)
- 1: Create at absolute origin, and follow entity
- 2: Create at custom origin, don't follow
- 3: Create on attachment point, don't follow
- 4: Create on attachment point, and follow entity
- 5: Create at world origin
- 6: Create at root bone, and follow entity
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
|