Monster osprey (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Note:The path nodes for this entity must have angles specified for proper movement.
No edit summary |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
| Line 1: | Line 1: | ||
{{ | {{this is a|point entity|name=monster_osprey|game=Half-Life}} | ||
It is a V-22 Osprey used by the USMC. When told to deploy Marines, it checks the amount of {{ent|monster_human_grunt}} entities in a map and uses those to determine what to deploy. | It is a V-22 Osprey used by the USMC. When told to deploy Marines, it checks the amount of {{ent|monster_human_grunt}} entities in a map and uses those to determine what to deploy. | ||
Revision as of 17:40, 17 May 2024
monster_osprey is a point entity available in
Half-Life.
It is a V-22 Osprey used by the USMC. When told to deploy Marines, it checks the amount of monster_human_grunt entities in a map and uses those to determine what to deploy.
Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.