Env tonemap controller infected: Difference between revisions

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__NOTOC__
__NOTOC__
{{CD|CEnvTonemapController}}
{{CD|CEnvTonemapController}}
{{this is a|name=env_tonemap_controller_infected|series=Left 4 Dead|e0|sprite=env_tonemap_controller.png}}
{{this is a|point entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}}


An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}
An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}
{{:env_tonemap_controller_ghost}}
{{:env_tonemap_controller_ghost}}
* [[env_tonemap_controller_ghost]]
* [[env_tonemap_controller_ghost]]

Revision as of 17:55, 17 May 2024

C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_infected is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.

English (en)Translate (Translate)
C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_ghost is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for ghost player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also