Env tonemap controller infected: Difference between revisions
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Note:Other functionality and all
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__NOTOC__ | __NOTOC__ | ||
{{CD|CEnvTonemapController}} | {{CD|CEnvTonemapController}} | ||
{{this is a|name=env_tonemap_controller_infected|series=Left 4 Dead | {{this is a|point entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}} | ||
An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}} | An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}} | ||
{{:env_tonemap_controller_ghost}} | {{:env_tonemap_controller_ghost}} | ||
* [[env_tonemap_controller_ghost]] | * [[env_tonemap_controller_ghost]] |
Revision as of 17:55, 17 May 2024
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CEnvTonemapController |

env_tonemap_controller_infected
is a point entity available in Left 4 Dead series.
An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.


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CEnvTonemapController |

env_tonemap_controller_ghost
is a logical entity available in Left 4 Dead series.
An entity that controls the HDR tonemapping for ghost player.

Keyvalues / Inputs / Outputs
are same as env_tonemap_controller.