Env tonemap controller infected: Difference between revisions
		
		
		
		
		
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Note:Other functionality and all 
		
	
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)  | 
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__NOTOC__  | __NOTOC__  | ||
{{CD|CEnvTonemapController}}  | {{CD|CEnvTonemapController}}  | ||
{{this is a|name=env_tonemap_controller_infected|series=Left 4 Dead  | {{this is a|point entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}}  | ||
An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}  | An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}  | ||
{{:env_tonemap_controller_ghost}}  | {{:env_tonemap_controller_ghost}}  | ||
* [[env_tonemap_controller_ghost]]  | * [[env_tonemap_controller_ghost]]  | ||
Revision as of 16:55, 17 May 2024
| CEnvTonemapController | 

env_tonemap_controller_infected  is a   point entity  available in ![]()
 Left 4 Dead series.
An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.
| CEnvTonemapController | 

env_tonemap_controller_ghost  is a   logical entity  available in ![]()
 Left 4 Dead series.
An entity that controls the HDR tonemapping for ghost player.
Keyvalues / Inputs / Outputs are same as env_tonemap_controller.