Game zone player: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD2|CGamePlayerZone|file1=maprules.cpp}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD2|CGamePlayerZone|file1=maprules.cpp}} | ||
{{this is a| | {{this is a|brush entity|name=game_zone_player}} It is used to count the number of players, dead or alive, within the volume of the brush. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 17:07, 17 May 2024


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CGamePlayerZone defined in ![]() maprules.cpp
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game_zone_player
is a brush entity available in all Source games. It is used to count the number of players, dead or alive, within the volume of the brush.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- CountPlayersInZone
- Count the number of players in the zone, and fire the corresponding outputs.
Outputs
- OnPlayerInZone <void>
- Fired whenever a count finds a player inside the zone. (!activator is the player.)
- OnPlayerOutZone <void>
- Fired whenever a count finds a player outside the zone. (!activator is the player.)
- PlayersInCount <integer >
- Fired after a count, and contains the number of players found inside the zone.
- PlayersOutCount <integer >
- Fired after a count, and contains the number of players found outside the zone.