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Game zone player: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD2|CGamePlayerZone|file1=maprules.cpp}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD2|CGamePlayerZone|file1=maprules.cpp}}
{{this is a|e2|name=game_zone_player}} It is used to count the number of players, dead or alive, within the volume of the brush.  
{{this is a|brush entity|name=game_zone_player}} It is used to count the number of players, dead or alive, within the volume of the brush.  


==Keyvalues==
==Keyvalues==

Revision as of 17:07, 17 May 2024

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C++ class hierarchy
CGamePlayerZone defined in C++ maprules.cpp
CRuleBrushEntity
CRuleEntity
CBaseEntity

game_zone_player is a brush entity available in all Source Source games. It is used to count the number of players, dead or alive, within the volume of the brush.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

CountPlayersInZone
Count the number of players in the zone, and fire the corresponding outputs.

Outputs

OnPlayerInZone <void>
Fired whenever a count finds a player inside the zone. (!activator is the player.)
OnPlayerOutZone <void>
Fired whenever a count finds a player outside the zone. (!activator is the player.)
PlayersInCount <integerRedirectInput/integer>
Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount <integerRedirectInput/integer>
Fired after a count, and contains the number of players found outside the zone.