Half-Life Asset Manager: Difference between revisions
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{{hlam|4}} is a new tool that has been developed to support multiple asset types compared to its predecessor | {{hlam|4}} is a new tool that has been developed to support multiple asset types compared to its predecessor {{hlmv|3.1|nt=1}}. This innovative tool offers many benefits, including the ability to easily update and support other {{hl|4}} assets in the future. Another advantage of using [[Half-Life Asset Manager]] is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program{{clarify}}. | ||
== Features == | == Features == | ||
# Support for multiple asset types: [[Half-Life Asset Manager]] allows the user to work with multiple asset types rather than just [[Half-Life 1]] studio models, making it easier for users to edit various assets. | # Support for multiple asset types: [[Half-Life Asset Manager]] allows the user to work with multiple asset types rather than just [[Half-Life 1]] studio models, making it easier for users to edit various assets. | ||
# Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage | # Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage. | ||
# Advanced hitbox editing: [[Half-Life Asset Manager]] provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models. | # Advanced hitbox editing: [[Half-Life Asset Manager]] provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models. | ||
# Texture replacement without recompiling: | # Texture replacement without recompiling: [[Half-Life Asset Manager]] allows users to replace textures at any resolution without having to recompile. | ||
# User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience. | # User-friendly interface: The tool has a rebuilt user interface designed using [[Qt]] instead of wxWidgets, providing a better user experience. | ||
# Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories. | # Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories. | ||
== Drawbacks == | == Drawbacks == | ||
# Only compatible with | # Only compatible with {{goldsrc|3.1}}: [[Half-Life Asset Manager]] is not compatible with {{src|3.1}} or {{src2|3.1}}, limiting its usefulness to those working with [[Half-Life 1]] assets. | ||
# Changing file associations: Users who have file associations set up for one or more of the file types supported by [[Half-Life Asset Manager]] will need to manually change the association in the control panel. | # Changing file associations: Users who have file associations set up for one or more of the file types supported by [[Half-Life Asset Manager]] will need to manually change the association in the control panel. | ||
Revision as of 07:39, 18 April 2024


Half-Life Asset Manager is a new tool that has been developed to support multiple asset types compared to its predecessor Half-Life Model Viewer. This innovative tool offers many benefits, including the ability to easily update and support other
Half-Life assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program[Clarify].
Features
- Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-Life 1 studio models, making it easier for users to edit various assets.
- Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage.
- Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
- Texture replacement without recompiling: Half-Life Asset Manager allows users to replace textures at any resolution without having to recompile.
- User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
- Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
Drawbacks
- Only compatible with GoldSrc: Half-Life Asset Manager is not compatible with Source or Source 2, limiting its usefulness to those working with Half-Life 1 assets.
- Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.