Obsidian Conflict: Difference between revisions
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Warning:These tools were made for the
Source 2007 version of
Obsidian Conflict and are untested in the upcoming
Source 2013 version, use at your own risk.
(Overhaul for the upcoming Steam re-release) |
m (→Tools) |
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==Tools== | ==Tools== | ||
{{Warning|These tools were made for the {{src07|4}} version of {{obsc|4}} and are untested in the upcoming {{src13|4}} version, use at your own risk.}} | |||
* [http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip oc modify generator001] Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer. | * [http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip oc modify generator001] Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer. | ||
* [http://z-server.game.coocan.jp/etc/bspconv001.zip bspconv001] Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer. | * [http://z-server.game.coocan.jp/etc/bspconv001.zip bspconv001] Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer. |
Revision as of 06:00, 1 April 2024


Overview
Obsidian Conflict is a cooperative modification created for
Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.
Obsidian Conflict is currently, only publicly available as a mod for via ModDB, however, the upcoming Steam re-release sees a port to
Source 2013 Multiplayer and features a new UI, enhanced weapon models and more.
Features
Co-Op Campaign
*Requires the game being mounted, done automatically if the desired game is installed.
Gamemodes Including
- Classic Coop
- Classic Coop Lives
- Teamplay
- Teamplay Lives
- Player Vs Player
Other
- Customizable Hud and Flashlight
- New NPCs
- Scoring System
- New Weapons
- Super Gravity Gun Support
- Custom Weapon Scripts
- Player Modules including Cloak and Shield
- Custom Player Models System
- Inventory system
- Series maps save your weapons and points over transitions
- Objects and npcs can transfer over level transitions and back again
- Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
- New Maps
- Advanced Customizability for Mappers
- Custom per map Sound Scripts, Configuration Files and Soundscapes
- Out of Hammer map modification via scripts
Mountable Games
Todo: Fill in the note section for any information about how or why the game is mounted by OC.
Reviews
See also
External links
Tools




- oc modify generator001 Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer.
- bspconv001 Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer.