Item crate: Difference between revisions
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Note: The item_battery and item_healthkit from
Half-Life 2 has the same function as the same two entities in
Black Mesa, they just have different models.
Note: item_crate is very similar to item_item_crate. The only difference is the "Script Preset" keyvalue, which allows you to have different groups of props fall out of the crate upon breaking. Two examples are the "military_big" preset and the "military" preset. Once broken, the "military_big" preset would drop lots of military-related items, such as ammo crates, etc. that would only be able to fit into a larger type of crate.
Note:
Black Mesa does not have item_dynamic_resupply, instead, you will have to manually input what items you want under the "Spawn on break" keyvalue.
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--><li> '''"joke"''' - Spawns eyeballs and prank toys. <!-- | --><li> '''"joke"''' - Spawns eyeballs and prank toys. <!-- | ||
--><li> '''"junk"''' - Spawns a bunch of junk, (broken vent covers, locks, and other junk.) <!-- | --><li> '''"junk"''' - Spawns a bunch of junk, (broken vent covers, locks, and other junk.) <!-- | ||
--><li> '''"lab"''' - Spawns lab related items. <!-- | |||
--><li> '''"lab2"''' - Spawns other types of lab related items <!-- | |||
--><li> '''"office"''' - Spawns office related items, (copy paper, books, etc..) <!-- | --><li> '''"office"''' - Spawns office related items, (copy paper, books, etc..) <!-- | ||
--><li> '''"military"''' - Spawns military related items, (tools, etc.) <!-- | --><li> '''"military"''' - Spawns military related items, (tools, etc.) <!-- |
Revision as of 05:38, 22 March 2024

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Not to be confused with item_item_crate.
item_crate
is a point available in Black Mesa. It can be configured to spawn items into the world when broken, like junk, tools, or electronics. They can also be used to spawn supplies such as ammo or an item_battery and item_healthkit.




Commonly used models for the item_crate are models\props_generic\bm_supplycrate01.mdl, models\props_generic\crate_48x48.mdl, and models\props_blackmesa\tarp_crate.mdl.
Keyvalue
- Script Preset ([todo internal name (i)]) <choices>
- The preset props that will fall out of the crate upon breaking.
- "joke" - Spawns eyeballs and prank toys.
- "junk" - Spawns a bunch of junk, (broken vent covers, locks, and other junk.)
- "lab" - Spawns lab related items.
- "lab2" - Spawns other types of lab related items
- "office" - Spawns office related items, (copy paper, books, etc..)
- "military" - Spawns military related items, (tools, etc.)
- "military_big" - Spawns military related items for a bigger type of crate, (backpacks, tools, ammo crates.)
- "paint_supplies" - Spawns paint cans and buckets.
- snacks - Spawns all kinds of snacks, (chips, candy, juice boxes.)
(See item_item_crate for the rest of the keyvalues)

