Light deferred global: Difference between revisions
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Confirm:Does this entity also exists in
Portal 2: Desolation?
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For most optimal light placing use the game's built-in [[Light editor]]. | For most optimal light placing use the game's built-in [[Light editor]]. | ||
It creates real-time shadows and lighting coming from the sun. Similar to [[env_cascade_light]]. | It creates real-time shadows and lighting coming from the sun. Similar to [[env_cascade_light]]. | ||
{{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | |||
{{confirm|Does this entity also exists in {{p2d|4}}?}} | {{confirm|Does this entity also exists in {{p2d|4}}?}} | ||
{{clr-left}} | {{clr-left}} |
Revision as of 08:09, 21 February 2024


It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.


Keyvalues
Light
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Base
- Name (targetname) <string>
- The name that other entities use to refer to this entity.
- Pitch Yaw Roll (X Y Z) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?