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Env detail controller: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
(-nofgd, cleanup)
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{{Ent not in fgd|none|except={{css}}{{csgo}}{{l4ds}}}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{this is a|e0|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{this is a|e0|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
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{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}}
{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}}
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{bug|Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}}
:{{bug|Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}}
{{KV Targetname}}


== See also ==
== See also ==
* [[func_detail_blocker]]
* {{ent|func_detail_blocker}}

Revision as of 11:14, 20 February 2024

Icon-NotInFGD.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global OffensiveLeft 4 Dead seriesLeft 4 Dead series.
See below for instructions on making it available.
C++ Class hierarchy
CEnvDetailController
CBaseEntity
C++ env_detail_controller.cpp

env_detail_controller is an e0 available in all Source Source games. It overrides the fade distances for all details sprites in the map.

Note.pngNote:This entity is broken in Counter-Strike: Global Offensive. Changing the fade distance does nothing.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Icon-Bug.pngBug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in Left 4 Dead 2)  [todo tested in ?]

See also