Template:WeaponL4D: Difference between revisions

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== Weapon Scipt ==  
== Weapon Scipt ==  
{{expand|title=scripts/weapon_{{{weapon}}}.txt|
{{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}|
{{WeaponL4D/{{{weapon}}}_script}}
{{WeaponL4D/{{{weapon}}}_script}}
}}
}}


== See Also ==
== See Also ==
* [[weapon_{{{weapon}}}_spawn]]
* {{ent|weapon_{{{weapon}}}_spawn}}
* [[weapon_spawn]]
* {{ent|weapon_spawn}}
* {{ent|weapon_cs_base}}
* [[Weapon_script]]
* [[Weapon_script]]
* [[weapon_cs_base]]

Revision as of 07:18, 20 February 2024

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
[[{{{class}}} ]]

{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}

weapon_{{{weapon}}} is an e0 available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar {{{ammo_cvar}}}.
Skin (skin) <integer>
Selects a skin from the model's index, starting with 0.

Weapon Scipt

🖿scripts/weapon_{{{weapon}}}.txt

{{WeaponL4D/{{{weapon}}}_script}}

See Also