Template:WeaponL4D: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(-formatting) |
||
Line 14: | Line 14: | ||
== Weapon Scipt == | == Weapon Scipt == | ||
{{expand|title=scripts/weapon_{{{weapon}}}.txt| | {{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}| | ||
{{WeaponL4D/{{{weapon}}}_script}} | {{WeaponL4D/{{{weapon}}}_script}} | ||
}} | }} | ||
== See Also == | == See Also == | ||
* | * {{ent|weapon_{{{weapon}}}_spawn}} | ||
* | * {{ent|weapon_spawn}} | ||
* {{ent|weapon_cs_base}} | |||
* [[Weapon_script]] | * [[Weapon_script]] | ||
Revision as of 07:18, 20 February 2024
![]() |
---|
[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}}
is an e0 available in Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:This value will be multiplied by cvar
terror_ammo_multiplier
(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- weapon_cs_base
- Weapon_script