Template:WeaponL4D: Difference between revisions
		
		
		
		
		
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| No edit summary |  (-formatting) | ||
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| == Weapon Scipt ==   | == Weapon Scipt ==   | ||
| {{expand|title=scripts/weapon_{{{weapon}}}.txt| | {{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}| | ||
| {{WeaponL4D/{{{weapon}}}_script}} | {{WeaponL4D/{{{weapon}}}_script}} | ||
| }} | }} | ||
| == See Also == | == See Also == | ||
| *  | * {{ent|weapon_{{{weapon}}}_spawn}} | ||
| *  | * {{ent|weapon_spawn}} | ||
| * {{ent|weapon_cs_base}} | |||
| * [[Weapon_script]] | * [[Weapon_script]] | ||
Revision as of 07:18, 20 February 2024
|  Class hierarchy | 
|---|
| [[{{{class}}} ]] {{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} | 
weapon_{{{weapon}}}  is an   e0  available in 
 Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
 Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
 Note:This value will be multiplied by cvar Note:This value will be multiplied by cvar- terror_ammo_multiplier(default 2) and won't exceed the value of cvar- {{{ammo_cvar}}}.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
| {{WeaponL4D/{{{weapon}}}_script}} | 
See Also
- [[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- weapon_cs_base
- Weapon_script

