Item airtank (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Warning:
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{This is a|name=item_airtank|e0|engine=1 | {{This is a|name=item_airtank|e0|engine=1}} | ||
==Description== | ==Description== |
Revision as of 07:35, 18 February 2024
item_airtank
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Description
When a player touches it, his oxygen is replenished to the maximum (12 seconds) and a sound cue similar to Xen's jump pad is played. There is a 30 seconds recharge time before being able to use it again.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.