Rain modify (GoldSrc): Difference between revisions
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Warning:
Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Tip:A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)
Tip:Normal such rain - somewhere around 2000 drops.
Tip:100, 200 - already a decent "oblique" rain.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
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{{this is a|point|<!--sprite=1-->|name=rain_modify|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain. | {{this is a|point|<!--sprite=1-->|name=rain_modify|engine=gldsrc|game=Paranoia|game1=Cry of Fear}} Which is used to directly turn on and off the rain. | ||
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | {{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | ||
Revision as of 06:35, 18 February 2024
rain_modify
is a point available in Paranoia and
Cry of Fear.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.

- Drips per second (m_iDripsPerSecond) <integer>
- The number of drops that appear per second.

- Wind X (m_flWindX) <integer>
- Wind deflection
- Wind Y (m_flWindY) <integer>
- Wind deflection

- Rand X (m_flRandX) <integer>
- Wind deflection spread for each drop.
- Rand Y (m_flRandY) <integer>
- Wind deflection spread for each drop.
