Game mp gamerules: Difference between revisions
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Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
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==Keyvalues== | ==Keyvalues== | ||
{{IO|EnableCanisterDrops|param=void|Enable canister drops on death (canisters drop enabled by default), from a player after death will drop [[ | {{IO|EnableCanisterDrops|param=void|Enable canister drops on death (canisters drop enabled by default), from a player after death will drop [[item_ammo_box]] which will contain most of the player's ammunition.}} | ||
{{IO|DisableCanisterDrops|param=void|Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.}} | {{IO|DisableCanisterDrops|param=void|Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.}} | ||
{{IO|SetPointsPerFrag|param=integer|Set how many points players will get for each kill. Doesn't effect suicide points.}} | {{IO|SetPointsPerFrag|param=integer|Set how many points players will get for each kill. Doesn't effect suicide points.}} |
Revision as of 00:25, 18 February 2024
game_mp_gamerules
is an e0 available in Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- EnableCanisterDrops <void>
- Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
- DisableCanisterDrops <void>
- Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
- SetPointsPerFrag <integer >
- Set how many points players will get for each kill. Doesn't effect suicide points.