LightmappedTwoTexture: Difference between revisions
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[[Category:Shaders]] | [[Category:Shaders]] | ||
== See also == | == See also == | ||
* {{ent|UnlitTwoTexture}} | |||
* | * {{ent|WorldTwoTextureBlend}} |
Revision as of 15:10, 17 February 2024
- Lightmapped: A lightmap is baked onto the surface during compile.
- TwoTexture: Two base textures are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)