Monster human grunt (GoldSrc): Difference between revisions

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{{Underlinked|date=February 2024}}
[[File:Half-Life 1 HECU Solider.png|250px|thumb]]
[[File:Half-Life 1 HECU Solider.png|250px|thumb]]
{{This is a|name=monster_human_grunt|e0|game=Half-Life|game1=hlof|game2=hlbs|engine=1}}
{{This is a|name=monster_human_grunt|e0|game=Half-Life|game1=hlof|game2=Half-Life: Blue Shift|engine=1}}


It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions.
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions.
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{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]]
[[Category:Half-Life]]
[[Category:Half-Life 1 NPCs|H]]

Revision as of 07:48, 17 February 2024

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February 2024
Half-Life 1 HECU Solider.png

monster_human_grunt is an e0 available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.Template:1 topicon

Warning.pngWarning:
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{hlof}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Half-Life: Opposing Force.
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC


Squad Name ([todo internal name (i)]) <string>


Weapons ([todo internal name (i)]) <choices>
The weapons to give this NPC
Value Description
1 9mmAR
2 9mmAR + HG
3 9mmAR + LG
4 Shotgun
5 Shotgun + HG

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.