Func tankrocket: Difference between revisions
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m (template update, might have gotten something wrong) |
m (func_tankrocket(GoldSrc) available) |
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{{tabs|func_tankrocket|goldsrc=1|source=1|main=source}} | |||
{{this is a|e2|name=func_tankrocket|game=Half-Life 2|game1=Portal|game2=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | {{this is a|e2|name=func_tankrocket|game=Half-Life 2|game1=Portal|game2=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | ||
Revision as of 06:16, 12 February 2024
func_tankrocket
is an e2 available in Half-Life 2,
Portal, and
Counter-Strike: Global Offensive. It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
Flags
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Keyvalues
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Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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