Light deferred: Difference between revisions

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{{Language subpage}}
{{Language subpage}}It is also available in other games that use it's source code. It creates an invisible dynamic light source that can shine in all directions or only on one side, combining the features of a {{ent|light}} and a {{ent|light_spot}}. For most optimal light placing use the game's built-in [[Light editor]].
[[File:Light.png|left|link=]]
 
It is also available in other games that use it's source code. It creates an invisible dynamic light source that can shine in all directions or only on one side, combining the features of a {{ent|light}} and a {{ent|light_spot}}. For most optimal light placing use the game's built-in [[Light editor]].
{{confirm|Does this entity also exists in {{p2d|4}}?}}
{{confirm|Does this entity also exists in {{p2d|4}}?}}
{{clr-left}}
{{clr-left}}

Revision as of 00:11, 10 February 2024

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It is also available in other games that use it's source code. It creates an invisible dynamic light source that can shine in all directions or only on one side, combining the features of a light and a light_spot. For most optimal light placing use the game's built-in Light editor.

Confirm:Does this entity also exists in Portal 2: Desolation Portal 2: Desolation?

Keyvalues

Todo: Add images!
Color diffuse (diffuse) <color255 + int>
Sets the light's color and brightness.
Color ambient (ambient) <color255 + int>
Sets the light's ambient color and brightness.
Color Radius (radius) <float>
Set's how much of the world should it light.
Color Falloff powert (power) <float>
[Todo]
Spotlight cone innert (spot_cone_inner) <float>
[Todo]
Spotlight cone outer (spot_cone_outer) <float>
[Todo]
Visible distance (vis_dist) <integer>
[Todo]
Visible fade range (vis_range) <integer>
[Todo]
Shadow distance (shadow_dist) <integer>
[Todo]
Shadow fade range (shadow_range) <integer>
[Todo]
Cookie texture (cookietex) <string>
Path to vtf that should be projected.
Lightstyle seed (style_seed) <integer>
[Todo]
Lightstyle amount (style_amt) <float>
[Todo]
Lightstyle speed (style_speed) <float>
[Todo]
Lightstyle smoothing (style_smooth) <float>
[Todo]
Lightstyle random (style_random) <float>
[Todo]


Light type (style) <choices>
Set's different light types.
Point : [0]
Make the light sine in all directions.
Spot : [1]
Make it a spotlight.

Flags

Enabled : [1]
Turns the light on.
Enable shadow : [2]
Enables dynamic shadows
Enable cookie : [4]
Enables cookie texture casting.
Enable volumetrics : [8]
Enables realtime volumetric lighting.
Enable lightstyle : [16]
Enables lightstyles
Todo: what does this actually do?

Inputs

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Outputs

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See also