Item spikes (GoldSrc): Difference between revisions
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{{Orphan|date=January 2024}} | |||
{{this is a|point|<!--sprite=1-->|name=item_spikes|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon. | {{this is a|point|<!--sprite=1-->|name=item_spikes|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon. | ||
Revision as of 22:46, 21 January 2024

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January 2024
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January 2024
item_spikes
is a point available in Deathmatch Classic.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is used to create Ammunition for the weapon_supernailgun
Weapon.
Key Values
This item doesnt have Key Values.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given, also changes the viewmodel.
Workaround:Not in .FGD by default. Use this .FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.