Hr/List of L4D2 Soundscapes: Difference between revisions

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|height="40px"|milltown.emptystub
|height="40px"|milltown.emptystub
|Silence/nothing.
|Tišina/ništa.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.hardsurface.soft.dynamic
|height="40px"|rain.hardsurface.soft.dynamic
|Light rain hitting hard surface.
|Lagana kiša koja udara tvrdu površinu.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.hardsurface.soft
|height="40px"|rain.hardsurface.soft
|Identical to the above but hitting other things.
|Isto gore navedenom, ali udara druge stvari.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.hardsurface.med
|height="40px"|rain.hardsurface.med
|Raining, not to hard or soft.  
|Kiša, nije ni jaka ni slaba.  
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.hardsurface.med.dynamic
|height="40px"|rain.hardsurface.med.dynamic
|Rain hitting a hard surface from a gutter, quiet wind.
|Kiša udarajući tvrdu površinu sa žlijeba, tihi vjetar.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.hardsurface.hard
|height="40px"|rain.hardsurface.hard
|Rain pouring down, maybe a storm, with possible wind.
|Jaka kiša, moguče da je oluja s mogučim vjetrom.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.water.soft
|height="40px"|rain.water.soft
|Light rain hitting water or some kind of body of water.
|Lagana kiša koja udara tjelo vode od neke vrste.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.water.med
|height="40px"|rain.water.med
|Rain hitting a body of water, maybe be a river.
|kiša koja udara tjelo vod, moguče je da je rijeka.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.water.hard
|height="40px"|rain.water.hard
|Rain poring down with sounds of wind.
|Jaka kiša s zvukom vjetra.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interior.soft.dynamic
|height="40px"|rain.interior.soft.dynamic
|Light rain hitting roof or other, but loud.
|Lagana glasna kiša koja udara krov ili nešto drugo.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interior.soft
|height="40px"|rain.interior.soft
|Identical to the above but quiet.
|Isto gore navedenom, ali tiše.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interior.med.dynamic
|height="40px"|rain.interior.med.dynamic
|Rain hitting roof or other, but loud.
|Glasna kiša koja udara krov ili nešto drugo.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interior.med
|height="40px"|rain.interior.med
|Identical to the above but quiet.
|Isto gore navedenom, ali tiše.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interiorverb.med.dynamic
|height="40px"|rain.interiorverb.med.dynamic
|Rain hitting the ground with an echo.
|Kiša koja udara tlo s odjekom.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interiorverb.med
|height="40px"|rain.interiorverb.med
|Identical to the above but quiet.
|Isto gore navedenom, ali tiše.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interiorverb.hard.dynamic
|height="40px"|rain.interiorverb.hard.dynamic
|Rain (perhaps a storm) hitting the ground hard with echo.
|Kiša (moguče da je oluja) koja udara tlo s odjekom.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|rain.interiorverb.hard
|height="40px"|rain.interiorverb.hard
|Identical to the above.
|Isto gore navedenom.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|distant.thunder
|height="40px"|distant.thunder
|Distant thunder.
|Daleka grmljavina.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|storm.dynamic
|height="40px"|storm.dynamic
|Storm with very loud wind and whipping through trees. Possible distant thunder.
|Oluja sa jako glasnim vjetrom koji probija kroz stabla. Moguča daleka grmljavina.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|storm.dynamic.mill
|height="40px"|storm.dynamic.mill
|identical to above but less wind hitting trees.
|Isto gore navedenom, ali s manje vjetra.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|milltown.spawn
|height="40px"|milltown.spawn
|Cicadas nearby with water dripping and gust of wind.
|Bliski cvrčci s kapajučom vodom i naletom vjetra.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|milltown.a.ext
|height="40px"|milltown.a.ext
|occasionally cicadas nearby, gust of wind, birds, and water dripping.
|Povremeno bliski cvrčci, nalet vjetra, ptice i kapajuča voda.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|

Revision as of 04:49, 18 January 2024

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Left 4 Dead 2 Level Creation

Ovo je popis od 352 zvučnih kulisa, dostupni u Left 4 Dead 2 Left 4 Dead 2. Jednostavan način testiranja je korištenje playsoundscape konzolne naredbe, što uključuje ograničeno pretraživanje naziva zvučne kulise tako da ne biste trebali ispisivati ​​kopiju ovog popisa za usporedbu.

Zvučna kulisa s 'util' u nazivu namijenjene su za uključivanje u druge, potpune zvučne kulise. Iako bi trebali raditi bez problema u igri, općenito nisu ni približno toliko raznoliki niti duboki kao dobiveni kompoziti. Drugi imaju pozicionirane zvukove koji će se reproducirati na određenim lokacijama navedenim u svojstvima entiteta env_soundscape. Ako te lokacije nisu navedene, zvukovi se neće čuti.

campaign1 (Mrtva Sredina)

Name Description DSP Position Number Position Description
fire.debris.metal Donekle daleki udari metala i naprezanje, uz povremeni zvuk gorenja. Ovu zvučnu kulisu treba koristiti s drugima, jer zvuk ulazi i izlazi.
fire.debris.wood Slično gore navedenom, osim sa zvukovima drva koje se ruši i lomi umjesto metala.
fire.debris.junk Slično gore navedenom, osim uz zvukove opće ruševine, stakla i kamenja(?) koji se pomiču i padaju okolo.
structure.groans Prilično razumljivo, povremeni zvukovi metala koji se jezivo stenju i naprežu. Ovu zvučnu kulisu treba koristiti s drugima, jer zvuk ulazi i izlazi.
mall.randomverbs Vrlo daleki, odjekujući zvuk nečeg malog što pada.
c1m1.spawn Stalna zvučna kulisa krovnih vjetrova, dalekih ptica, cvrčci i bijesne vatre nedaleko.
c1m1.stairwell Općenito zujanje vjetra, možda iz klime ili ventilacije.
c1m1.hotel.int.3rdfloorhall Slično gore navedenom, osim što je zujanje tiše i vrlo je čest zvuk lomljenja i pada drva/smeća.
c1m1.hotel.int.3rdfloor Glasna, bijesna vatra sa stenjanjem i lomljenjem metala.
c1m1.hotelroom.exterior.fire Jaki vjetrovi, ptice, cvrčka i vatra koja bjesni vrlo blizu.
c1m1.hotelroom.2ndfloor Vrlo glasan plamteći pakao s lomljenjem drva i rušenjem ruševina.
c1m1.storeroom.2ndfloor Slično gore navedenom, osim što je vatra malo tiša, a metalno stenjanje glasnije.
c1m1.elevator.2ndfloor Slično gore navedenom, osim što je vatra još tiša, a metalno naprezanje bliže.
c1m1.stairwell.fire Tiha i daleka bijesna vatra.
c1m1.hotelexterior.2ndfloor Vrlo bliski i česti glasovi ptica i cvrčaka, s istim jakim vjetrovima kao i prije - vjerojatno u vjetrovitom, šumovitom području.
c1m1.hotel.int.1stfloor Ništa osim vrlo glasne vatre i rušenje metala.
c1m1.hotel.int.1stfloor.lobby Relativno tiša vatra, ali zvukovi krhotina su češći, raznolikiji i glasniji (ali ne jako glasni) - sve između stakla, krhotina i metala. Vjerojatno samo nekoliko soba dalje od vatre.
c1m1.saferoom Udaljena vatra s fluorescentnim/generatorskim zujanjem u blizini i metalnim stenjanjem/lomovima krhotina negdje blizu.
c1m2.spawn Donekle tiho zujanje fluorescentnih/generatorskih lampi sa slabim vjetrom ispred vrata. Nema vatre ili krhotina, nekako.
c1m2.exterior.01 Bučne ptice i cvrčci točno iznad playera, uz slabašne nalete vjetra. Vrlo umirujuće. Može se koristiti za sve između malog šumovitog područja ili živahne suptropske šume.
c1m2.stairwell Identičan c1m1.stairwell-u.
c1m2.streetalley Sličan c1m2.exterior.01-u, osim što su ptice i cvrčci prigušeni, tihi i odjekuju, a slabi vjetar je glasniji.
c1m2.exterior.02 Sličan c1m2.exterior.01-u, ali slabi vjetar je tiši – gotovo da ga ni nema. Samo ptice i cvrčci.
c1m2.exterior.03 Slično gore navedenom, osim što je divljina tiha i udaljenija.
c1m2.interior.01 Opći zvuk zraka koji se kreće kroz prostoriju, možda iz klima jedinice ili otvorenih vrata. Vrlo (gotovo apsurdno) dosadno, više nego što bi trebao biti zvuk kretanja zraka.
c1m2.store.interior Zujanje hladnjaka ili fluorescentnog svjetla i dosadna muha na poziciji 1.
c1m2.safehouse Više zraka prolazi prostorijom, možda neka tiha mašina poput automata u blizini.
c1m3.spawn Još više zraka koji se kreće kroz prostoriju, osim s letvom na poziciji 1.
c1m3.mall.interior1 Više kretajučeg zraka, ali glasnije i uz zujanje, kao iz klima ventila. Također neki povremeni, udaljeni zvukovi poput zatvaranja vrata, padanja malih stvari itd.
c1m3.mall.interior2 Slično gore navedenom, ali zujanje je potpuno nestalo, a zrak je niži i dublji.
c1m3.mall.hallway Još više kretajučeg zraka. Identično kao "c1m1.stairwell", samo što je više "otvoreno", kao u većoj sobi.
c1m3.security Zvuk fluorescentnog zujanja u trajanju od 2 sekunde ili možda zujanje starog monitora.
c1m3.safehouse Identičan c1m2.safehouse-u.
c1m4.spawn Identičan gore navedenom, osim što je malo tiši.
c1m4.atrium.hallway Zrak koji se tiše kreće iz ventilacijskog otvora.
c1m4.atrium.interior Identičan c1m3.mall.interior2-u.
c1m4.elevator.int Slično gore navedenom, uz stalno brujanje strojeva poput motora dizala.

soundscapes_campaign1.txt

campaign2 (Tamni Karnival)

Name Description DSP Position Number Position Description
c2m1.hiway.spawn Cvrčci u neposrednoj blizini.
c2m1.hotel.outdoors Još više zvukova cvrčka, daleki vjetar.
c2m1.hotel.indoors Daleki cvrčci, soba s odjekujućim zvukovima.
c2m1.parkinglot Bliski cvrčci, bliski vjetar.
c2m1.ravine Cvrčci, žabe, muhe, daleke ptice(?), identičan swamps.swamp_01-u.
c2m1.saferoom Daleki cvrčci i odjekujući zvukovi.
c2m2.spawn Bliski cvrčci s odjekujućim zvukovima.
c2m2.fairgrounds.ext1 Zvukovi bliskih cvrčaka, daleki vjetar udarajuči jarbol za zastavu.
c2m2.fairgrounds.ext2 Identičan c2m2.fairgrounds.ext1-u but, ali s manje vjetra.
c2m2.fairgrounds.interior.small Very quiet buzzing sound, perhaps a light in an office or a bathroom.
c2m2.fairgrounds.interior.med Jako tiho zujanje, daleko odjekivanje, metal koji udara nešto.
c2m2.fairgrounds.interior.large Tiho zujanje, zrak struji kroz sobu.
c2m2.fairgrounds.interior.open Jako daleki cvrčci, frogs, and flies, identical to swamps.swamp_03.
c2m2.safehouse Škripanje drva.
c2m3.spawn Identičan c2m2.safehouse-u, ali s jako dalekom eksplozijom
c2m3.tunneloflove Voda, daleka klima, škripanje metala, vjetar kretajuči se kroz sobu ili hodnik.
c2m3.duct Prolazeči zrak, osječaj nelagode.
c2m3.tunnel.store.room Prolazeči zrak, škripuči metal.
c2m3.medium.room Tišina.
c2m3.pumproom Donekle tihi fluorescentni/generatorski zuj s tihom vodom.
c2m3.coaster.ext1 Bliski cvrčci s vjetrom.
c2m3.coaster Bliski cvrčci, vjetar i skripuće drvo i metal.
c2m3.coaster.tunnel Bliski cvrčci, skripajuće drvo i mogući prolazeći vjetar.
c2m3.saferoom Bliski cvrčci s malenim naletom vjetra.
c2m4.spawn Identičan c2m3.saferoom-u.
c2m4.exterior01 Bliski cvrčci s naletom vjetra.
c2m4.bumpercars Bliski cvrčci s škripajućem metalom.
c2m4.interior01 Identičan c2m3.medium.room-u.
c2m4.barn.int Škripajuće drvo s kreštavim štakorima, moguće bliske muhe.
c2m4.tunnel.ent Mogući vjetar koji prolazi kroz sobu s tihim zujanjem stroja.
c2m4.saferoom Bliski cvrčci s tihim naletom vjetra.
c2m5.spawn Odzvanjajuća soba s fluorescentnim svjetlom.
c2m5.arena.underground Zvuk jeke s tihim zujanjem stroja, možda automata za prodaju.
c2m5.arena Udaljeni metal koji udara u nešto, nalet vjetra i cvrčci u blizini.
c2m5.arena.bathroom Tišina.

soundscapes_campaign2.txt

campaign3 (Močvarna Groznica)

Name Description DSP Position Number Position Description
c3m1.gasstationspawn Cicadas and other critters. Probably night. Very calm.
c3m1.gasstaionspawn Verzija c3m1.gasstationspawn s greškama. Zvukovi cikade u petlji nestaju nakon jedne sekunde, ali zvukovi drugih stvorenja i dalje se ponekad reproduciraju.
c3m1.houseinteriors Identično c3m1.gasstationspawn, ali malo tiše.
c3m1.dock Muhe zuje u blizini, žabe u daljini, mirna voda, nekoliko ptica. Kao močvara.
c3m1.openinterior Cikade, galebovi u daljini, daleka pucnjava i eksplozije.
c3m1.plankswamp Muhe zuje vrlo blizu, puno žaba u blizini, stabilan tok vode, ptice koje ispuštaju čudnu buku.
c3m1.saferoom Srednje velika soba ili hodnik, vjetar tiho struji, voda kaplje u daljini.
c3m2.tunnelspawn Identičan c3m1.saferoom, ali tiši.
c3m2.swamp Puno žaba, puno muha, nekoliko cikada, voda se odmara, čuju se i ptice.
c3m2.swamp02 Sličan c3m2.swamp pomalo s vrlo ponavljajućim zvukom koji mogu opisati samo kao glasno škripanje drveta.
c3m2.swamp03 Nekoliko muha, mnogo više cikada u daljini, glasne žabe, jedva čujna mirna voda.
c3m2.houseinterior Cikade, muhe, daleke žabe, škripa drva, vrlo dalek i tup zvuk eksplozije.
c3m2.elevatedground Vrlo blisko tiho zujanje, poput automata za prodaju. Drvo škripi glasno i često.
c3m2.safehouse Škripa drva, žabe i cikade u daljini. također ima niski šum.
c3m3.housespawn Strašno puno laži zuje okolo vrlo blizu i glasno, ima škripuće drvo.
c3m3.townoutside_01 Glasne cikade i vrlo blizu muhe, povremene ptice. Ima zvukove udaranja metala.
c3m3.houseinterior Cikade u daljini i škripa drva.
c3m3.houseinterior_02 Cikade u daljini, glasne muhe, nekoliko žaba u daljini, vrlo blizu škripa drva.
c3m3.townoutside_02 Mnogo obližnjih žaba i cikada, nekoliko muha koje zuje. Ima mirnu vodu i povremene zvukove ptica.
c3m3.swamp Mnogo udaljenih i nekoliko bliskih cikada, nekoliko žaba u blizini.
c3m3.outside_dry Kao c3m1.gasstationspawn. Cikade i druga stvorenja. Vjerojatno noć. Vrlo mirno.
c3m3.safehouse Započinje s nekoliko cvrčaka, nakon dvije sekunde nestaje u unutarnji zvuk tihog zujanja i škripe drveta.
c3m4.housespawn Udaljeni cvrčci i tiho zujanje, vjerojatno automat za prodaju ili neki drugi slični strojevi.
c3m4.plantationoutside Glasne cikade, stajaće vode, nekoliko šumskih kukaca stvara buku.
c3m4.houseinterior Slično c3m4.plantationoutside, ali tiše sa zvukovima škripanja drva u prvom planu.
c3m4.orchard_entrance Udaljeni cvrčci, puno ptica koje pjevaju, možda ponekad zaklepeće zmija čegrtuša.
c3m4.plantation.int Samo zvukovi škripe drva u zatvorenom prostoru s tihim zujanjem u pozadini.
c3m4.plantation_backyard Cvrčci i drugi kukci, mirna voda, povremeni pjev ptica.
c3m4.plantation_dock Mnogo žaba u blizini, nekoliko cvrčaka, pjev ptica i mirna voda.

soundscapes_campaign3.txt

campaign4 (Jaka Kiša)

Name Description DSP Position Number Position Description
milltown.emptystub Tišina/ništa.
rain.hardsurface.soft.dynamic Lagana kiša koja udara tvrdu površinu.
rain.hardsurface.soft Isto gore navedenom, ali udara druge stvari.
rain.hardsurface.med Kiša, nije ni jaka ni slaba.
rain.hardsurface.med.dynamic Kiša udarajući tvrdu površinu sa žlijeba, tihi vjetar.
rain.hardsurface.hard Jaka kiša, moguče da je oluja s mogučim vjetrom.
rain.water.soft Lagana kiša koja udara tjelo vode od neke vrste.
rain.water.med kiša koja udara tjelo vod, moguče je da je rijeka.
rain.water.hard Jaka kiša s zvukom vjetra.
rain.interior.soft.dynamic Lagana glasna kiša koja udara krov ili nešto drugo.
rain.interior.soft Isto gore navedenom, ali tiše.
rain.interior.med.dynamic Glasna kiša koja udara krov ili nešto drugo.
rain.interior.med Isto gore navedenom, ali tiše.
rain.interiorverb.med.dynamic Kiša koja udara tlo s odjekom.
rain.interiorverb.med Isto gore navedenom, ali tiše.
rain.interiorverb.hard.dynamic Kiša (moguče da je oluja) koja udara tlo s odjekom.
rain.interiorverb.hard Isto gore navedenom.
distant.thunder Daleka grmljavina.
storm.dynamic Oluja sa jako glasnim vjetrom koji probija kroz stabla. Moguča daleka grmljavina.
storm.dynamic.mill Isto gore navedenom, ali s manje vjetra.
milltown.spawn Bliski cvrčci s kapajučom vodom i naletom vjetra.
milltown.a.ext Povremeno bliski cvrčci, nalet vjetra, ptice i kapajuča voda.
burgertank.interior Cicadas, wind passing through, water dripping echo.
c4.house.interior Identical to rain.interior.med but rain hitting hard.
milltown.a.safehouse Identical to the above but a bit louder.
sugarmill.a.spawn Different room sound but identical to the above.
sugarmill.a.exterior Idenctial to rain.hardsurface.med.dynamic but a bit louder. Gust of wind and Cicadas.
sugarmill.a.office.int Rain or water droplets echoing with gust of wind.
sugarmill.a.office.closed Identical to rain.interior.med but a bit louder, with a sound of machine hum or a an AC unit nearby.
sugarmill.a.pipeyard Identical to rain.hardsurface.med with cicadas and wind.
sugarmill.a.pipeyard.transition Identical to the above but quieter.
sugarmill.a.courtyard Identical to sugarmill.a.pipeyard.
sugarmill.a.trailerinterior identical to playsoundscape rain.interior.med but with a wind/air sound.
sugarmill.a.lockerroom.int Identical to the above
sugarmill.a.mill Identical to sugarmill.a.office.int with cicadas.
sugarmill.a.cornfield Identical to rain.hardsurface.med.dynamic but with wind.
sugarmill.a.gasstation.int Identical to playsoundscape rain.interior.med.dynamic with air/wind moving through.
sugarmill.b.spawn Identical to the above but light rain.
sugarmill.b.gasstation.int Identical to the above but quieter.
sugarmill.b.cornfield Identical to storm.dynamic.
sugarmill.b.mill loud Wind and wind whipping through room(s) and trees, with distant thunder.
sugarmill.b.lockerroom.int Identical to sugarmill.a.lockerroom.int but light rain.
sugarmill.b.trailerinterior Identical to rain.water.hard.
sugarmill.b.courtyard Storm with very loud wind and whipping through trees. Near to proximity thunder.
sugarmill.b.pipeyard.transition Identical to rain.water.med.
sugarmill.b.pipeyard Identical to storm.dynamic.
sugarmill.b.office.closed Identical to <coe>sugarmill.a.office.closed but quieter.
sugarmill.b.office.int Identical to rain.interiorverb.hard.dynamic.
sugarmill.b.exterior Identical to storm.dynamic.
sugarmill.b.spawn Rain hitting roof with air/wind going through the room.
milltown.b.safehouse Identical to the above.
milltown.b.ext Identical to storm.dynamic.
c4.house.b.interior Rain hitting roof, silence/quiet).
burgertank.b.interior Identical to burgertank.a.interior but more open.
milltown.b.spawn Identical to storm.dynamic.

soundscapes_campaign4.txt

campaign5 (Župa)

Name Description DSP Position Number Position Description
c5m1.waterfront Very close waves, seagulls. Like a shoreline.
c5m1.waterfrontspawn Same as above, but the waves are a bit quieter
c5m1.restaurant Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots.
c5m1.street Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.
c5m1.smallstore Freezer aisle or fridge humming.
c5m1.alley Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.
c5m1.park Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.
c5m1.bathroom Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.
c5m1.decon Very close machine humming.
c5m1.terminal Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.
c5m1.depot Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes.
c5m1.highwayspawn White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.
c5m2.highwayspawn Identical to above.
c5m2.junkyard Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions
c5m2.suburbanstreet Wind, cicadas, distant explosions, gunshots and jet planes.
c5m2.houseinterior Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.
c5m2.cornerstore Identical to above.
c5m2.burnedhouses Wind over large area, occasional very close cicada, a few very distant explosions and gunshots.
c5m2.tunnel Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.
c5m2.underground Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.
c5m2.impoundlot Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots
c5m2.highway Identical to above.
c5m2.cemetery Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions.
c5m2.urbanstreet Wind, closer occasional gunshots, explosions and jet planes.
c5m2.storagespawn Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.
c5m3.storagespawn Same as above but louder white noise.
c5m3.courtyard Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.
c5m3.smallstore Fly at soundscape origin, a machine humming, perhaps a freezer.
c5m3.office Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes.
c5m3.street Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.
c5m3.smallclub Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.
c5m3.largeclub Identical to above.
c5m3.alley Wind, several birds singing, loud metal structures banging almost every ten seconds.
c5m3.hotelstairwell Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.
c5m3.hotelinterior Identical to above.
c5m3.apartmentshell Identical to c5m3.hotelstairwell.
c5m3.apartment Identical to c5m3.hotelstairwell.
c5m3.lot Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls.
c5m3.waterfront Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.
c5m3.towerspawn Similar to c5m2.storagespawn, but with quieter machine humming
c5m4.towerspawn Close waves and seagulls, a large structure groaning.
c5m4.bridgeoutside Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.
c5m4.dockfar Very close waves with seagulls.
c5m4.dock Similar to above but quieter waves

soundscapes_campaign5.txt

campaign6 (Prolazak)

Name Description DSP Position Number Position Description
util_debris Silence, Distant debris.
c6m1_spawn_river Identical to storm.dynamic.
c6m1_building_interior rain (bit quetly) hitting roof with air moving through the room.
c6m1_outdoor_01 Identical to storm.dynamic.
c6m1_tent_int Rain hitting the tent.
c6.house.interior rain hitting roof with air moving through the room.
c6m1.safehouse Identical to the above.
c6m2.safehouse Light rain hitting the roof with air moving through the room.
c6m2_outdoor_01 Rain hitting the ground with quiet wind.
c6m2_outdoor_02 Light rain Rain hitting the ground with quiet wind.
c6m2_outdoor_03 Identical to c6m2_outdoor_01.
c6.truck.interior Light rain hitting the roof.
c6.conduit.int Echo-y rain.
c6m2_building_interior Identical to c6m1_building_interior.
c6m2_building_interior_02 Rain hitting the roof, silence.
c6m2_underground_interior_01 Echo room with rocks/bricks falling.
c6m2_int.stairwell Echo, wind gusts, distant and nearby metal stress, and distant water dripping.
c6m2_int.water Echo, wind gusts, occasionally nearby metal stress, and distant water dripping.
c6m2_int.tunnel Less echo, nearby metal stress, and very far water dripping.
c6m2_water.tunnel Echo and water echoing, maybe water dripping, metal stress, and wing gust.
c6m3.port.spawn Identical to c6m2.safehouse.
port.spawn.ext Identical to rain.interiorverb.med.dynamic.
port.patio.ext Identical to rain.water.hard but quieter.
port.alcove Identical to the above but quieter.
port.waterfront (Light) rain hitting the floor, possible river nearby, quiet wind.
port.elevator.bottom Rain hitting the roof, echo-y room/shaft.
port.outdoor.general Rain hitting the ground, possible gust of wind.
port.building.interior Identical to c6m1_building_interior but silence.
brick.bldg.interior Rain hitting the roof, some kind of distinct plastic roof
sugarmill.b.office.int Rain echoing.
sugarmill.b.spawn Identical to sugarmill.a.spawn but queter.

soundscapes_campaign6.txt

Močvare

Name Description DSP Position Number Position Description
swamps.frogs_01 2 to 3 seconds of silence until frogs ribbit.
swamps.frogs_02 Frogs ribbiting.
swamps.frogs_03 2 to 4 seconds of silence until a frog echoes a ribbit.
swamps.frogs_04 Frog ribbits.
swamps.frogs_05 Frog ribbits.
swamps.frogs_06 Frog ribbits.
swamps.bullfrogs_01 Bull frog Ribbits.
swamps.flies Flies passing by or on a dead animal corpse.
swamps.gators silence.
swamps.gasstation Nearby crickets, a calm night.
swamps.dock Crickets nearby, distant frogs, flies passing by, and water hitting the docks.
swamps.plankswamp_01 Flies very close by, quiet crickets, alligators nearby, distant frogs, and water.
swamps.swamp_01 Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets.
swamps.swamp_02 Identical to the above but with a bull frog sound.
swamps.swamp_03 Distant crickets and frogs, flies passing by, a calm night.
swamps.shantyoutside Crickets nearby, frogs a bit near to proximity.
swamps.plantation_outside Crickets close to proximity, distant frogs, and maybe a gust of wind.
swamps.orchard Crickets, nearby birds, distant frogs.
rural2.combat_far_heavy Distant gun shots.
rural2.combat_far_medium A bit nearby gunshots (all around?).
rural2.combat_close_light Near to proximity gun shots.

soundscapes_swamps.txt

Ruralno 2

Name Description DSP Position Number Position Description
rural2.woods Wind hitting the trees, very distant Crickets.
rural2.woods3 Wind passing by, Distant crickets.
rural2.morning Crickets nearby, possible animal sound, wind passing by.
rural2.bridge Identical to the above with crows, maybe a suspended wooden bridge swinging.
rural2.smallbuilding Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room.
rural2.smallbuilding2 Identical to the above but an echo-y room with floor squeaking.
rural2.river Wind and maybe a wave splashing by.
rural2.caveclosed Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?).
rural2.caveopen distant frogs and gust of wind, rocks sliding.
rural2.traintunnel Rocks or bricks sliding or falling, a cricket nearby, and an echo.
rural2.pumproom Machine hum or a motor, and water hitting the pipes.
rural2.bigroom Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe.
rural2.drainagebig Echo room with water, metal groaning and gust of wind.
rural2.drainagesmall Echo room with occasionally water dripping, and metal groans.
rural2.drainageopen Identical to the above but less echo and distant crickets.
rural2.trainyardentrance Air moving through with metal creaking or groaning and something hitting.
rural2.trainyardrespawn Air moving through the room, and a quiet machine hum, maybe a vending machine.
rural2.trainyardbuilding Echo room with metal hitting something or creaking, rats squeaking.
rural2.trainyardbuilding2 Air moving through a room and metal hitting something.
rural2.trainyardbuilding2window Rats squeaking, air moving (loud) and maybe wind.
rural2.trainyard Distant crickets and wind.
rural2.trainyard2 Crickets nearby, crows, and (maybe gust) wind.
rural2.house Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking.
rural2.town Wind moving through the streets, something swinging or scraping, maybe an echo in the town?
rural2.towninside Air moving through a room, some kind of machine hum.
rural2.townalley Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking.
rural2.boatinterior Crickets nearby, air moving in the room and wood creaking.
rural2.boatexterior Distant boat horn with seagulls, crickets nearby with water hitting the shore[potvrdi]
rural2.shoreline Crickets nearby and water hitting the shoreline (not splashing).
rural2.town_02 Crickets nearby and gust of wind, dog(s) barking and howling.
rural2.shack Distant crickets and animal sound, rats squeaking.
rural2.combat_far_heavy Distant gun shots and grenades or explosion.
rural2.combat_far_medium Identical to the above but less combat.
rural2.combat_close_light Identical to the above but nearby.

soundscapes_rural2.txt

Gradski 2

Name Description DSP Position Number Position Description
urban2.util_cicadas Silence approximately 3 to 5 seconds and a cicada sound.
urban2.util_grasshoppers Identical to the above but grasshopper sound.
urban2.utilbirdsgroup1 Nearby birds.
urban2.util_interiorslams Distant slamming and a quick echoing through the room.
urban2.util_metalslams Nearby metal slamming and echoing through the room.
urban2.util_metalslams 2 Identical to the above but near.
urban2.util_woodfloorsqueaks Wooden floor squeaking.
urban2.util_woodqueaks_new Wood squeaking.
urban2.util_windgust Gust of wind passing by.
urban2.util_distantcombat Distant gun shots then silence for 3-5 seconds, repeats.
urban2.util_distantexplosions Distant explosions.
urban2.util_rat_scratches Rat scratching something.
urban2.util_genericrooftop Windy and (light) rain.
urban2.util_genericexterior_from_interior_1 Light rain and wind.
urban2.util_genericexterior_from_interior_2 Identical to the above but without wind.
urban2.util_flies Flies close by, perhaps on a dead body.
urban2.util_steam Steam, can be a broken pipe.
urban2.util_pipes Identical to the above but a bit quiet.
urban2.rooftop_1b Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room.
urban2.rooftop_1b_interior Echo room with light rain, wood creaking, in the distant metal hitting or creaking.
urban2.rooftop_1b_interior2 Identical to the above but maybe distant gunshots.
urban2.underground_1 Echo room with metal hitting something and fire nearby with flies.
urban2.underground_2 Identical to the above but distant metal hitting.
urban2.underground_3 Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting.
urban2.controlroom Air moving through a room with a machine hum.
urban2.warehouse_1 Quiet air moving through a room with distant metal hitting something and groaning.
urban2.steamtunnel Echo room with metal groan and steam.
urban2.boilerroom Flies nearby with distant metal hit, and a boiler sound.
urban2.hospital_interior Lots of flies nearby in an echo room and distant metal squeaking.
urban2.flies Flies nearby.
urban2.rooftop Light rain and quiet wind with distant gunshots and explosions.
urban2.junkyard Fire nearby with crickets and wind, distant gunshots and explosions.
urban2.street Crickets nearby with guts of wind and distant gunshots and explosions.
urban2.courtyard Distant birds and metal groaning with wind.
urban2.alley Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle.
urban2.sewer Echo room with occasional water dripping with gust of wind.
urban2.pipetunnel Less echo but occasional water dripping with quiet gust of wind.
urban2.apartment Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions.
urban2.generatorroom_off Air moving through a room with machine hum and distant metal squeaking.
urban2.generatorroom Air moving through a room with a generator on.
urban2.respawn Air moving through the room.
urban2.rooftopspawn Very windy (possible a small echo).
urban2.hospitalspawn Identical to the above
urban2.spawnrain (Maybe light) rain hitting the ground with nearby crows.
urban2.hospital Air moving through a room with distant metal squeaking and maybe a quiet machine hum.
urban2.office A little bit of an echo room with a machine hum.
urban2.subway Quiet echo room with nearby flies and distant metal groaning or hitting.
urban2.pillarsroom An echo room with a quiet gust of wind.
urban2.conveniencestore Silence but with a machine hum, maybe a freezer.
urban2.warehouseoutside (Maybe light) rain hitting the ground with gust of air.
urban2.bathroom Silence.
urban2.club Wooden floor and wood creaking, air moving through a room with a quiet gust of wind.
urban2.tankroom Distant water dripping, rats squeaking.[potvrdi]
urban2.powerplant A machine hum and a quiet buzz sound, maybe wires.
urban2.powerplantinside Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking.
urban2.parkinggarage Echo room with gust of wind.
urban2.elevator Echo room with distant and maybe nearby metal groans and squeaking.
urban2.construction Very windy with metal groaning or hitting something.
urban2.finaleinside Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something.
urban2.finaleoutside Rain hitting the ground with metal groaning, very windy.
urban2.finaleroof Rain hitting the ground with wind, distant metal hitting something.
urban2.cemetery Distant crickets and wind.
urban2.burnedhouse Distant gunshots and explosion with a bit of wind and a cicada nearby.
urban2.dock A bit of wind, water hitting the dock and a distant seagull.
urban2.dockfar Water hitting the shore and wind, with distant seagulls.
urban2.bridgeoutside Identical to the above but with metal creaking and groaning.

soundscapes_urban2.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation